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2023-05-03
you dont always wanna give all parameters to a noise generator for example kinda want a system for named args but i have no idea how to implement that in the language lol
Ahh okay! I meant more sinks/consumers
and potentially for write to also be able to write csvs etc
And for development probably later on as well, though the runtime/server/whatever should be able to provide enough info to do that comfortably as well.
Is this the note that was referred to in the other file? Or the one inside the struct?
One general note (mostly for later, which I'll work on in the next few days): The runtime should be able to mix and match executors, so one executor may not fully support all instructions but for that offer more performance (because some shit might be harder to implement as compute shaders) so switching on the fly is possible.
I generally prefer using to_owned
, since it's more clear that you're turning an unowned string (&str
) into an owned String
.
note to keep in mind for later, maybe this should also have the option to have default values? probably rather relevant for frontends...
I'm going to rework this to be much more statically typed, but for now this should be fine.
Ok seriously we probably need to have a meeting and talk about the terminology ^^' this is really becoming a headache and a mess
I think this one also depends on #2, so lets get that finally merged first :)