get rendering semi fixed

This commit is contained in:
Schrottkatze 2024-02-23 08:12:00 +01:00
parent 93af87b482
commit c2cb73fbc7
Signed by: schrottkatze
SSH key fingerprint: SHA256:hXb3t1vINBFCiDCmhRABHX5ocdbLiKyCdKI4HK2Rbbc
3 changed files with 30 additions and 12 deletions

View file

@ -1,4 +1,4 @@
const GAME_SIZE: (u32, u32) = (500, 800);
const GAME_SIZE: (u32, u32) = (1200, 800);
use std::{
collections::HashMap,
num::NonZeroU32,

View file

@ -35,13 +35,15 @@ impl<'buf, 'win> RenderCtx<'buf, 'win> {
}
pub fn clear(&mut self, color: u32) {
self.rect(0, 0, self.win_size.0, self.win_size.1, color)
self.rect(0, 0, self.context_size.0, self.context_size.1, color)
}
// draw a rectangle in the context
//
// coordinates are relative to the context
pub fn rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
/// draw a rectangle in the context
///
/// coordinates are relative to the context
///
/// does not check against overflows
pub fn rect_unchecked(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
// position in buffer coordinates and not relative coordinates
let x_buf_pos = self.context_pos.0 + x;
let y_buf_pos = self.context_pos.1 + y;
@ -56,6 +58,25 @@ impl<'buf, 'win> RenderCtx<'buf, 'win> {
}
}
pub fn rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
if x >= self.context_size.0 || y >= self.context_size.1 || width == 0 || height == 0 {
} else {
let width = if (x + width) >= self.context_size.0 {
width.saturating_sub((x + width) - self.context_size.0)
} else {
width
};
let height = if (y + height) >= self.context_size.1 {
height.saturating_sub((y + height) - self.context_size.1)
} else {
height
};
self.rect_unchecked(x, y, width, height, color)
}
}
pub fn force_present(self) {
self.buffer.present().unwrap()
}

View file

@ -7,16 +7,13 @@ use engine::{
fn main() {
let mut engine = Engine::new();
let rect_id = engine.insert_into_world(Rc::new(MovingRect::square(0, 0, 1)));
let _ = engine.insert_into_world(Rc::new(MovingRect::new(0, 0, 50, 100)));
engine
.set_render_fn(|ctx, world, timer| {
println!("t: {}", timer.game_time_passed());
let obj = Rc::get_mut(world.get_mut(0)).unwrap();
obj.update_pos(
((timer.game_time_passed().sin() + 1.0) * 256.) as u32,
((timer.game_time_passed().cos() + 1.0) * 256.) as u32,
);
obj.display(ctx)
obj.move_obj(1, 0);
obj.draw_move(ctx)
// Rect::square((timer.game_time_passed() * 20.) as u32, 0, 200).display(ctx);
})
.run();