add moving objects and stuff

This commit is contained in:
Schrottkatze 2024-02-22 18:10:37 +01:00
parent b495dbbdcd
commit 93af87b482
Signed by: schrottkatze
SSH key fingerprint: SHA256:hXb3t1vINBFCiDCmhRABHX5ocdbLiKyCdKI4HK2Rbbc
5 changed files with 431 additions and 253 deletions

77
Cargo.lock generated
View file

@ -290,12 +290,6 @@ dependencies = [
"libloading",
]
[[package]]
name = "downcast-rs"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
[[package]]
name = "drm"
version = "0.11.1"
@ -521,15 +515,6 @@ version = "2.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "523dc4f511e55ab87b694dc30d0f820d60906ef06413f93d4d7a1385599cc149"
[[package]]
name = "memmap2"
version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fe751422e4a8caa417e13c3ea66452215d7d63e19e604f4980461212f3ae1322"
dependencies = [
"libc",
]
[[package]]
name = "ndk"
version = "0.8.0"
@ -685,15 +670,6 @@ dependencies = [
"unicode-ident",
]
[[package]]
name = "quick-xml"
version = "0.31.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1004a344b30a54e2ee58d66a71b32d2db2feb0a31f9a2d302bf0536f15de2a33"
dependencies = [
"memchr",
]
[[package]]
name = "quote"
version = "1.0.35"
@ -749,12 +725,6 @@ dependencies = [
"winapi-util",
]
[[package]]
name = "scoped-tls"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e1cf6437eb19a8f4a6cc0f7dca544973b0b78843adbfeb3683d1a94a0024a294"
[[package]]
name = "serde"
version = "1.0.196"
@ -784,12 +754,6 @@ dependencies = [
"autocfg",
]
[[package]]
name = "smallvec"
version = "1.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6ecd384b10a64542d77071bd64bd7b231f4ed5940fba55e98c3de13824cf3d7"
[[package]]
name = "smol_str"
version = "0.2.1"
@ -815,15 +779,12 @@ dependencies = [
"foreign-types",
"js-sys",
"log",
"memmap2",
"objc",
"raw-window-handle",
"redox_syscall 0.4.1",
"rustix",
"tiny-xlib",
"wasm-bindgen",
"wayland-backend",
"wayland-client",
"wayland-sys",
"web-sys",
"windows-sys 0.52.0",
@ -994,43 +955,6 @@ version = "0.2.90"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4d91413b1c31d7539ba5ef2451af3f0b833a005eb27a631cec32bc0635a8602b"
[[package]]
name = "wayland-backend"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9d50fa61ce90d76474c87f5fc002828d81b32677340112b4ef08079a9d459a40"
dependencies = [
"cc",
"downcast-rs",
"rustix",
"scoped-tls",
"smallvec",
"wayland-sys",
]
[[package]]
name = "wayland-client"
version = "0.31.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "82fb96ee935c2cea6668ccb470fb7771f6215d1691746c2d896b447a00ad3f1f"
dependencies = [
"bitflags 2.4.2",
"rustix",
"wayland-backend",
"wayland-scanner",
]
[[package]]
name = "wayland-scanner"
version = "0.31.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "63b3a62929287001986fb58c789dce9b67604a397c15c611ad9f747300b6c283"
dependencies = [
"proc-macro2",
"quick-xml",
"quote",
]
[[package]]
name = "wayland-sys"
version = "0.31.1"
@ -1039,7 +963,6 @@ checksum = "15a0c8eaff5216d07f226cb7a549159267f3467b289d9a2e52fd3ef5aae2b7af"
dependencies = [
"dlib",
"log",
"once_cell",
"pkg-config",
]

View file

@ -6,5 +6,5 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
softbuffer = { version = "0.4.1" }
softbuffer = { version = "0.4.1", default-features = false, features = [ "kms", "x11", "x11-dlopen"] }
winit = { version = "0.29.10", default-features = false, features = [ "x11", "rwh_06" ] }

349
src/engine.rs Normal file
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@ -0,0 +1,349 @@
const GAME_SIZE: (u32, u32) = (500, 800);
use std::{
collections::HashMap,
num::NonZeroU32,
process,
rc::Rc,
time::{Duration, Instant},
};
use softbuffer::Buffer;
use winit::{
dpi::PhysicalSize,
event::{Event, KeyEvent, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
raw_window_handle::{HasDisplayHandle, HasWindowHandle},
window::WindowBuilder,
};
use self::objs::{MovingObject, World};
type RenderFn = fn(&mut render::RenderCtx<'_, '_>, &mut World, &GameTimer);
// core game engine struct
pub struct Engine {
event_loop: EventLoop<()>,
render_fn: RenderFn,
world: World,
}
impl Engine {
pub fn new() -> Self {
let event_loop = EventLoop::new().unwrap();
Self {
event_loop,
render_fn: |_, _, _| {},
world: World::new(),
}
}
pub fn insert_into_world(&mut self, obj: Rc<dyn MovingObject>) -> usize {
self.world.insert(obj)
}
// sets the render function for the game
pub fn set_render_fn(mut self, f: RenderFn) -> Self {
self.render_fn = f;
self
}
// runs the game and consumes self, this will finish the process
pub fn run(self) -> ! {
let Self {
event_loop,
mut world,
render_fn,
} = self;
// set up window
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::Size::Physical(PhysicalSize::new(1200, 700)))
.build(&event_loop)
.unwrap();
// set up softbuffer
let context = softbuffer::Context::new(window.display_handle().unwrap()).unwrap();
let mut surface =
softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
let mut timer = GameTimer::new();
event_loop
.run(|event, elwt| {
// shoddy vsync
elwt.set_control_flow(ControlFlow::WaitUntil(
Instant::now() + Duration::from_millis(1000 / 60),
));
match event {
// redraw
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
window.request_redraw();
}
Event::WindowEvent {
window_id,
event: WindowEvent::RedrawRequested,
} => {
if window_id == window.id() {
if let (Some(width), Some(height)) = {
let size = window.inner_size();
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
} {
surface.resize(width, height).unwrap();
let mut buffer = surface.buffer_mut().unwrap();
let mut ctx =
render::RenderCtx::new(buffer, (width, height), GAME_SIZE);
// render
render_fn(&mut ctx, &mut world, &timer);
ctx.force_present();
timer.frame_update();
}
}
}
// crash game to exit lol
Event::WindowEvent {
window_id: _window_id,
event:
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Named(NamedKey::Escape),
..
},
..
},
} => todo!(),
// potential future keyboard handling
Event::WindowEvent {
window_id: _window_id,
event:
WindowEvent::KeyboardInput {
device_id: _device_id,
event: _event,
is_synthetic: _is_synthetic,
},
} => {}
_ => {}
}
})
.unwrap();
process::exit(0);
}
}
pub struct GameTimer {
game_start: Instant,
last_frame: Instant,
stopwatches: HashMap<String, Instant>,
}
impl GameTimer {
pub fn new() -> Self {
Self {
game_start: Instant::now(),
last_frame: Instant::now(),
stopwatches: HashMap::new(),
}
}
pub fn frame_update(&mut self) {
self.last_frame = Instant::now()
}
pub fn delta_t(&self) -> f32 {
Instant::now().duration_since(self.last_frame).as_secs_f32()
}
pub fn game_time_passed(&self) -> f32 {
Instant::now().duration_since(self.game_start).as_secs_f32()
}
pub fn start_stopwatch(&mut self, name: impl ToString) {
let _ = self.stopwatches.insert(name.to_string(), Instant::now());
}
pub fn get_stopwatch_time(&self, name: &str) -> Option<f32> {
self.stopwatches
.get(name)
.map(|start_time| Instant::now().duration_since(*start_time).as_secs_f32())
}
pub fn delete_stopwatch(&mut self, name: &str) {
let _ = self.stopwatches.remove(name);
}
}
mod render;
pub mod objs {
use std::rc::Rc;
use super::render::RenderCtx;
pub struct World {
objects: Vec<Rc<dyn MovingObject>>,
}
impl World {
pub fn new() -> Self {
Self {
objects: Vec::new(),
}
}
pub fn insert(&mut self, obj: Rc<dyn MovingObject>) -> usize {
self.objects.push(obj);
self.objects.len() - 1
}
pub fn get(&self, i: usize) -> Rc<dyn MovingObject> {
self.objects[i].clone()
}
pub fn get_mut(&mut self, i: usize) -> &mut Rc<dyn MovingObject> {
&mut self.objects[i]
}
pub fn draw_all(&self, ctx: &mut RenderCtx<'_, '_>) {
self.objects.iter().for_each(|obj| obj.display(ctx))
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Rect {
pos: Position,
size: Size,
}
impl Rect {
pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
Self {
pos: Position::new(x, y),
size: Size::new(width, height),
}
}
pub fn square(x: u32, y: u32, size: u32) -> Self {
Self {
pos: Position::new(x, y),
size: Size::new(size, size),
}
}
}
impl Object for Rect {
fn position(&self) -> Position {
self.pos
}
fn size(&self) -> Size {
self.size
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct MovingRect {
prev_pos: Position,
current: Rect,
}
impl MovingRect {
pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
Self {
prev_pos: Position::new(x, y),
current: Rect::new(x, y, height, width),
}
}
pub fn square(x: u32, y: u32, size: u32) -> Self {
Self {
prev_pos: Position::new(x, y),
current: Rect::square(x, y, size),
}
}
}
impl Object for MovingRect {
fn position(&self) -> Position {
self.current.position()
}
fn size(&self) -> Size {
self.current.size()
}
}
impl MovingObject for MovingRect {
fn previous_pos(&self) -> Position {
self.prev_pos
}
fn update_pos(&mut self, x: u32, y: u32) {
self.prev_pos = self.current.pos;
self.current.pos = Position::new(x, y);
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Position {
x: u32,
y: u32,
}
impl Position {
pub fn new(x: u32, y: u32) -> Self {
Self { x, y }
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Size {
width: u32,
height: u32,
}
impl Size {
pub fn new(width: u32, height: u32) -> Self {
Self { width, height }
}
}
pub trait Object {
fn position(&self) -> Position;
fn size(&self) -> Size;
fn display(&self, ctx: &mut RenderCtx<'_, '_>) {
let Position { x, y } = self.position();
let Size { width, height } = self.size();
ctx.rect(x, y, width, height, 0xffffff);
}
}
pub trait MovingObject: Object {
fn previous_pos(&self) -> Position;
fn update_pos(&mut self, x: u32, y: u32);
fn move_obj(&mut self, x: i32, y: i32) {
let Position { x: cur_x, y: cur_y } = self.position();
self.update_pos(
cur_x.saturating_add_signed(x),
cur_y.saturating_add_signed(y),
)
}
// TODO: damage
fn draw_move(&self, ctx: &mut RenderCtx<'_, '_>) {
let Position {
x: prev_x,
y: prev_y,
} = self.previous_pos();
let Size { width, height } = self.size();
ctx.rect(prev_x, prev_y, width, height, 0x000000);
self.display(ctx);
}
}
}

62
src/engine/render.rs Normal file
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@ -0,0 +1,62 @@
use std::num::NonZeroU32;
use winit::raw_window_handle::WindowHandle;
use winit::raw_window_handle::DisplayHandle;
use softbuffer::Buffer;
use super::objs::Object;
// render context
pub struct RenderCtx<'buf, 'win> {
pub(crate) buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
pub(crate) win_size: (u32, u32),
pub(crate) context_size: (u32, u32),
pub(crate) context_pos: (u32, u32),
}
impl<'buf, 'win> RenderCtx<'buf, 'win> {
// create new render context
pub fn new(
buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
win_size: (NonZeroU32, NonZeroU32),
context_size: (u32, u32),
) -> Self {
Self {
buffer,
win_size: (win_size.0.get(), win_size.1.get()),
context_size,
context_pos: (
(win_size.0.get() / 2).saturating_sub(context_size.0 / 2),
(win_size.1.get() / 2).saturating_sub(context_size.1 / 2),
),
}
}
pub fn clear(&mut self, color: u32) {
self.rect(0, 0, self.win_size.0, self.win_size.1, color)
}
// draw a rectangle in the context
//
// coordinates are relative to the context
pub fn rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
// position in buffer coordinates and not relative coordinates
let x_buf_pos = self.context_pos.0 + x;
let y_buf_pos = self.context_pos.1 + y;
for y in y_buf_pos..(y_buf_pos + height) {
for x in x_buf_pos..(x_buf_pos + width) {
let index = y as usize * self.win_size.0 as usize + x as usize;
if let Some(px) = self.buffer.get_mut(index) {
*px = color
}
}
}
}
pub fn force_present(self) {
self.buffer.present().unwrap()
}
}

View file

@ -1,181 +1,25 @@
use engine::Engine;
use std::rc::Rc;
use engine::{
objs::{MovingRect, Object, Rect},
Engine,
};
fn main() {
Engine::new()
.set_render_fn(|mut ctx| {
// draw three colored rectagles(tm)
ctx.rect_unchecked(0, 0, 100, 100, 0xff0000);
ctx.rect_unchecked(100, 0, 100, 100, 0x00ff00);
ctx.rect_unchecked(0, 100, 100, 100, 0x0000ff);
let mut engine = Engine::new();
let rect_id = engine.insert_into_world(Rc::new(MovingRect::square(0, 0, 1)));
engine
.set_render_fn(|ctx, world, timer| {
println!("t: {}", timer.game_time_passed());
let obj = Rc::get_mut(world.get_mut(0)).unwrap();
obj.update_pos(
((timer.game_time_passed().sin() + 1.0) * 256.) as u32,
((timer.game_time_passed().cos() + 1.0) * 256.) as u32,
);
obj.display(ctx)
// Rect::square((timer.game_time_passed() * 20.) as u32, 0, 200).display(ctx);
})
.run();
}
mod engine {
const GAME_SIZE: (u32, u32) = (500, 800);
use std::{
num::NonZeroU32,
process,
time::{Duration, Instant},
};
use softbuffer::Buffer;
use winit::{
dpi::PhysicalSize,
event::{Event, KeyEvent, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
raw_window_handle::{DisplayHandle, HasDisplayHandle, HasWindowHandle, WindowHandle},
window::WindowBuilder,
};
type RenderFn = fn(&mut RenderCtx<'_, '_>);
// core game engine struct
pub struct Engine {
event_loop: EventLoop<()>,
render_fn: RenderFn,
}
impl Engine {
pub fn new() -> Self {
let event_loop = EventLoop::new().unwrap();
Self {
event_loop,
render_fn: |_| {},
}
}
// sets the render function for the game
pub fn set_render_fn(mut self, f: RenderFn) -> Self {
self.render_fn = f;
self
}
// runs the game and consumes self, this will finish the process
pub fn run(self) -> ! {
let Self {
event_loop,
render_fn,
} = self;
// set up window
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::Size::Physical(PhysicalSize::new(1200, 700)))
.build(&event_loop)
.unwrap();
// set up softbuffer
let context = softbuffer::Context::new(window.display_handle().unwrap()).unwrap();
let mut surface =
softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
event_loop
.run(|event, elwt| {
// shoddy vsync
elwt.set_control_flow(ControlFlow::WaitUntil(
Instant::now() + Duration::from_millis(1000 / 60),
));
match event {
// redraw
Event::NewEvents(StartCause::ResumeTimeReached {
start: _start,
requested_resume: _requested_resume,
}) => {
if let (Some(width), Some(height)) = {
let size = window.inner_size();
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
} {
surface.resize(width, height).unwrap();
let mut buffer = surface.buffer_mut().unwrap();
buffer.fill(0);
let mut ctx = RenderCtx::new(buffer, (width, height), GAME_SIZE);
// render
render_fn(&mut ctx);
ctx.force_present();
}
}
// crash game to exit lol
Event::WindowEvent {
window_id: _window_id,
event:
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Named(NamedKey::Escape),
..
},
..
},
} => todo!(),
// potential future keyboard handling
Event::WindowEvent {
window_id: _window_id,
event:
WindowEvent::KeyboardInput {
device_id: _device_id,
event: _event,
is_synthetic: _is_synthetic,
},
} => {}
_ => {}
}
})
.unwrap();
process::exit(0);
}
}
// render context
pub struct RenderCtx<'buf, 'win> {
buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
win_size: (u32, u32),
context_size: (u32, u32),
context_pos: (u32, u32),
}
impl<'buf, 'win> RenderCtx<'buf, 'win> {
// create new render context
pub fn new(
buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
win_size: (NonZeroU32, NonZeroU32),
context_size: (u32, u32),
) -> Self {
Self {
buffer,
win_size: (win_size.0.get(), win_size.1.get()),
context_size,
context_pos: (
(win_size.0.get() / 2).saturating_sub(context_size.0 / 2),
(win_size.1.get() / 2).saturating_sub(context_size.1 / 2),
),
}
}
// draw a rectangle in the context
//
// coordinates are relative to the context
pub fn rect_unchecked(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
// position in buffer coordinates and not relative coordinates
let x_buf_pos = self.context_pos.0 + x;
let y_buf_pos = self.context_pos.1 + y;
for y in y_buf_pos..(y_buf_pos + height) {
for x in x_buf_pos..(x_buf_pos + width) {
let index = y as usize * self.win_size.0 as usize + x as usize;
if let Some(px) = self.buffer.get_mut(index) {
*px = color
}
}
}
}
pub fn force_present(self) {
self.buffer.present().unwrap()
}
}
}
mod engine;