haw-gj13-game/src/game/scene.rs

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use std::collections::HashMap;
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use std::fs;
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use bevy::sprite::MaterialMesh2dBundle;
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use bevy::{core_pipeline::smaa::SmaaSpecializedRenderPipelines, prelude::*};
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use bevy::{prelude::*, scene::ScenePlugin};
use bevy_editor_pls::EditorPlugin;
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use bevy_rapier2d::prelude::{Collider, *};
use readformat::{readf, readf1};
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use crate::game::WORLD_DEPTH;
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use crate::AppState;
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#[derive(Component)]
struct Block;
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#[derive(Event)]
pub struct PlayerSpawnEvent {
x: f32,
y: f32,
block_size: f32,
}
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pub(super) fn scene_plugin(app: &mut App) {
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app.add_plugins(EditorPlugin::default());
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// app.add_systems(, )
app.add_systems(Startup, (import_text_world,));
}
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#[derive(Default)]
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pub struct WorldInfo {
block_size: f32,
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blocks: Vec<(String, String)>,
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}
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pub(super) fn import_text_world(
mut commands: Commands,
assets: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
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let world_string = fs::read_to_string("assets/world.txt").expect("need a world to load");
let [info_string, world_string] = &readf("info section\n{}\nworld section\n{}", &world_string)
.expect("world does not have sections")[..]
else {
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unreachable!()
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};
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let mut wi = WorldInfo::default();
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for line in info_string.lines() {
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let [name, val] = &readf(" {} = {}", line).expect("invalid line in info section")[..]
else {
unreachable!()
};
match name.as_str() {
"block-size" => wi.block_size = val.parse().unwrap(),
x if x.starts_with(".") => {
let x = readf1(".{}", x).unwrap();
wi.blocks.push((x, val.to_owned()));
}
x => panic!("invalid setting {x}"),
}
}
for (current_y, line) in world_string.lines().rev().enumerate() {
let mut i = 0;
// try to match every defined block
'a: while i < line.len() {
if line[i..].starts_with(" ") {
i += 1;
continue;
}
for possible_block in wi.blocks.iter() {
if line[i..].starts_with(possible_block.0.as_str()) {
let len = possible_block.0.len();
let (tex, collider) = if let Some(s) = possible_block.1.strip_prefix("_") {
(s.to_owned(), false)
} else {
(possible_block.1.to_owned(), true)
};
let x = i as f32 * wi.block_size;
let y = current_y as f32 * wi.block_size;
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if tex == "[player]" {
commands.trigger(PlayerSpawnEvent {
x,
y,
block_size: wi.block_size,
})
} else {
spawn_block(
&mut commands,
&mut meshes,
&mut materials,
&assets,
tex,
(x, y, len, wi.block_size),
collider,
);
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}
println!("spawned {possible_block:?} at {x}, {y}");
i += len;
continue 'a;
}
}
panic!("unknown block in at {i},{current_y}");
}
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}
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}
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fn spawn_block(
commands: &mut Commands,
meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<ColorMaterial>>,
assets: &Res<AssetServer>,
tex: String,
(x, y, len, block_size): (f32, f32, usize, f32),
collider: bool,
) {
let mut command = commands.spawn((
Block,
MaterialMesh2dBundle {
mesh: meshes
.add(Rectangle::new(block_size * len as f32, block_size))
.into(),
material: materials.add(assets.load(tex)),
transform: Transform::from_xyz(x, y, WORLD_DEPTH),
..Default::default()
},
));
if collider {
command.insert((
RigidBody::Fixed,
Collider::cuboid(block_size / 2.0 * len as f32, block_size / 2.0),
Velocity::default(),
));
}
}