add player spawn event
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parent
44ff56592e
commit
a24e6e39a6
2 changed files with 56 additions and 19 deletions
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use player::player_plugin;
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use scene::scene_plugin;
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use scene::{scene_plugin, PlayerSpawnEvent};
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use crate::AppState;
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@ -12,5 +12,7 @@ mod set;
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pub const WORLD_DEPTH: f32 = 0.5;
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pub fn game_plugin(app: &mut App) {
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app.add_plugins((player_plugin, scene_plugin));
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(app)
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.add_event::<PlayerSpawnEvent>()
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.add_plugins((player_plugin, scene_plugin));
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}
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@ -14,6 +14,13 @@ use crate::AppState;
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#[derive(Component)]
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struct Block;
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#[derive(Event)]
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pub struct PlayerSpawnEvent {
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x: f32,
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y: f32,
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block_size: f32,
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}
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pub(super) fn scene_plugin(app: &mut App) {
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app.add_plugins(EditorPlugin::default());
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// app.add_systems(, )
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@ -76,23 +83,22 @@ pub(super) fn import_text_world(
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let x = i as f32 * wi.block_size;
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let y = current_y as f32 * wi.block_size;
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let mut command = commands.spawn((
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Block,
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MaterialMesh2dBundle {
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mesh: meshes
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.add(Rectangle::new(wi.block_size * len as f32, wi.block_size))
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.into(),
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material: materials.add(assets.load(tex)),
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transform: Transform::from_xyz(x, y, WORLD_DEPTH),
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..Default::default()
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},
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));
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if collider {
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command.insert((
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RigidBody::Fixed,
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Collider::cuboid(wi.block_size / 2.0 * len as f32, wi.block_size / 2.0),
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Velocity::default(),
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));
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if tex == "[player]" {
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commands.trigger(PlayerSpawnEvent {
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x,
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y,
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block_size: wi.block_size,
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})
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} else {
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spawn_block(
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&mut commands,
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&mut meshes,
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&mut materials,
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&assets,
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tex,
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(x, y, len, wi.block_size),
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collider,
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);
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}
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println!("spawned {possible_block:?} at {x}, {y}");
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@ -104,3 +110,32 @@ pub(super) fn import_text_world(
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}
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}
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}
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fn spawn_block(
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commands: &mut Commands,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<ColorMaterial>>,
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assets: &Res<AssetServer>,
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tex: String,
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(x, y, len, block_size): (f32, f32, usize, f32),
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collider: bool,
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) {
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let mut command = commands.spawn((
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Block,
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MaterialMesh2dBundle {
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mesh: meshes
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.add(Rectangle::new(block_size * len as f32, block_size))
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.into(),
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material: materials.add(assets.load(tex)),
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transform: Transform::from_xyz(x, y, WORLD_DEPTH),
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..Default::default()
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},
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));
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if collider {
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command.insert((
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RigidBody::Fixed,
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Collider::cuboid(block_size / 2.0 * len as f32, block_size / 2.0),
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Velocity::default(),
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));
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}
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}
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