Merge pull request #6 from Ihre-Kaiserliche-Hoheit/main

Update animal.sm and added proper documentation
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Schrottkatze 2021-12-16 12:29:44 +01:00 committed by GitHub
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2 changed files with 41 additions and 3 deletions

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@ -6,9 +6,46 @@ Rust developers hate it, Python developers fear it, and C developers make it bli
## How to Strath
### Comments
; all text after a semicolon will be treated as a comment
&& all text after a double and will be treated as a comment
]][[ an inline command, all text between the double square brackets will be treated as a comment
`\`´´ this makes a multiline comment
### If, else if/elif, else
¿??/condition\\? | () - if
?>/condition\\? | () - elif/else if
\>?/condition\\? | () - else
After ?? and ?> either a $ or € to declare if all conditions are to be true or false respectivly
Two variables will be compared by an if statment without "==" eg ¿??$/1 1\\? | () compares if 1 == 1 and if that result needs to be true to run the code in between the two round brackets
### Variable Types
}}type{{ uses the standard types like int, str, float, etc
### Working With Variables
Certain types have short declarations
ö declares ints
Ö declares floats
ä declares char
Ä declares string
ü declares list
Ü declares dict
wavey brackets aren't needed in this case
#### Working With Variables
Variables are declared by defining the type, the name, and the value (optional) eg:
}}int{{ i < 1;
}int{ i < 1; A single wavy bracket allows the type of the var to change dynamicly
Special behaviour:
j > i will copy i to j and drops i
j < i will copy i to j and maintain i
### In-build functions
<= will output a value
=> takes an input and sets the next variable to it as the input
### Code
¡! are statments
¿? are expression

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@ -2,7 +2,8 @@
&& '++name declares an abstract class
&& all of that is, of course, a statement so ¡!
'++animal (
&<='++animal (
&& +}}type{{ declares a property of a class
&& "+}}type{{ declares a static property of a class
@ -14,7 +15,7 @@
¡<=/"Created animal named " + name\!;
&& +var refers to a property, like this. in other languages
&& you can only assign values to static variables once in this language
&& you can only assign values to static variables once in this language
¡+name < name!;
¡+speed < speed!;
)