390 lines
12 KiB
Rust
390 lines
12 KiB
Rust
const GAME_SIZE: (u32, u32) = (1200, 800);
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const BORDER_WIDTH: u32 = 10;
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const FG: u32 = 0xebdbb2;
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const BG: u32 = 0x282828;
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use std::{
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collections::HashMap,
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num::NonZeroU32,
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process,
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rc::Rc,
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time::{Duration, Instant},
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};
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use softbuffer::Buffer;
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use winit::{
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dpi::PhysicalSize,
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event::{Event, KeyEvent, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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keyboard::{Key, NamedKey},
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raw_window_handle::{HasDisplayHandle, HasWindowHandle},
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window::WindowBuilder,
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};
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use self::objs::{MovingObject, World};
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type RenderFn = fn(&mut render::RenderCtx<'_, '_>, &mut World, &GameTimer);
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// core game engine struct
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pub struct Engine {
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event_loop: EventLoop<()>,
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render_fn: RenderFn,
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world: World,
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}
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impl Engine {
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pub fn new() -> Self {
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let event_loop = EventLoop::new().unwrap();
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Self {
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event_loop,
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render_fn: |_, _, _| {},
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world: World::new(),
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}
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}
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pub fn insert_into_world(&mut self, obj: Rc<dyn MovingObject>) -> usize {
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self.world.insert(obj)
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}
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// sets the render function for the game
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pub fn set_render_fn(mut self, f: RenderFn) -> Self {
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self.render_fn = f;
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self
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}
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// runs the game and consumes self, this will finish the process
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pub fn run(self) -> ! {
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let Self {
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event_loop,
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mut world,
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render_fn,
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} = self;
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// set up window
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let window = WindowBuilder::new()
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.with_inner_size(winit::dpi::Size::Physical(PhysicalSize::new(1200, 700)))
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.build(&event_loop)
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.unwrap();
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// set up softbuffer
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let context = softbuffer::Context::new(window.display_handle().unwrap()).unwrap();
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let mut surface =
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softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
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let mut timer = GameTimer::new();
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event_loop
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.run(|event, elwt| {
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// shoddy vsync
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elwt.set_control_flow(ControlFlow::WaitUntil(
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Instant::now() + Duration::from_millis(1000 / 60),
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));
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match event {
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// redraw
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Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
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window.request_redraw();
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}
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Event::WindowEvent {
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window_id,
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event: WindowEvent::Resized(PhysicalSize { width, height }),
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} => {
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if window_id == window.id() {
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if let (Some(width), Some(height)) =
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(NonZeroU32::new(width), NonZeroU32::new(height))
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{
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surface.resize(width, height).unwrap();
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let mut buffer = surface.buffer_mut().unwrap();
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buffer.fill(BG);
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let mut ctx =
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render::RenderCtx::new(buffer, (width, height), GAME_SIZE);
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// top
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ctx.rect(0, 0, GAME_SIZE.0, BORDER_WIDTH, FG);
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// left
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ctx.rect(
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0,
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BORDER_WIDTH,
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BORDER_WIDTH,
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GAME_SIZE.1 - BORDER_WIDTH * 2,
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FG,
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);
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// right
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ctx.rect(
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GAME_SIZE.0 - BORDER_WIDTH,
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BORDER_WIDTH,
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BORDER_WIDTH,
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GAME_SIZE.1 - BORDER_WIDTH * 2,
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FG,
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);
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// bottom
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ctx.rect(0, GAME_SIZE.1 - BORDER_WIDTH, GAME_SIZE.0, 10, FG);
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}
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}
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}
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Event::WindowEvent {
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window_id,
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event: WindowEvent::RedrawRequested,
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} => {
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if window_id == window.id() {
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if let (Some(width), Some(height)) = {
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let size = window.inner_size();
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(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
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} {
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surface.resize(width, height).unwrap();
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let mut buffer = surface.buffer_mut().unwrap();
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let mut ctx =
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render::RenderCtx::new(buffer, (width, height), GAME_SIZE);
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// render
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render_fn(&mut ctx, &mut world, &timer);
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ctx.force_present();
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timer.frame_update();
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}
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}
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}
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// crash game to exit lol
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Event::WindowEvent {
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window_id: _window_id,
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event:
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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logical_key: Key::Named(NamedKey::Escape),
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..
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},
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..
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},
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} => todo!(),
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// potential future keyboard handling
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Event::WindowEvent {
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window_id: _window_id,
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event:
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WindowEvent::KeyboardInput {
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device_id: _device_id,
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event: _event,
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is_synthetic: _is_synthetic,
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},
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} => {}
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_ => {}
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}
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})
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.unwrap();
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process::exit(0);
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}
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}
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pub struct GameTimer {
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game_start: Instant,
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last_frame: Instant,
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stopwatches: HashMap<String, Instant>,
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}
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impl GameTimer {
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pub fn new() -> Self {
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Self {
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game_start: Instant::now(),
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last_frame: Instant::now(),
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stopwatches: HashMap::new(),
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}
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}
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pub fn frame_update(&mut self) {
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self.last_frame = Instant::now()
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}
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pub fn delta_t(&self) -> f32 {
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Instant::now().duration_since(self.last_frame).as_secs_f32()
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}
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pub fn game_time_passed(&self) -> f32 {
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Instant::now().duration_since(self.game_start).as_secs_f32()
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}
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pub fn start_stopwatch(&mut self, name: impl ToString) {
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let _ = self.stopwatches.insert(name.to_string(), Instant::now());
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}
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pub fn get_stopwatch_time(&self, name: &str) -> Option<f32> {
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self.stopwatches
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.get(name)
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.map(|start_time| Instant::now().duration_since(*start_time).as_secs_f32())
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}
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pub fn delete_stopwatch(&mut self, name: &str) {
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let _ = self.stopwatches.remove(name);
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}
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}
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mod render;
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pub mod objs {
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use std::rc::Rc;
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use super::{render::RenderCtx, BG, FG};
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pub struct World {
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objects: Vec<Rc<dyn MovingObject>>,
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}
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impl World {
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pub fn new() -> Self {
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Self {
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objects: Vec::new(),
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}
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}
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pub fn insert(&mut self, obj: Rc<dyn MovingObject>) -> usize {
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self.objects.push(obj);
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self.objects.len() - 1
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}
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pub fn get(&self, i: usize) -> Rc<dyn MovingObject> {
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self.objects[i].clone()
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}
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pub fn get_mut(&mut self, i: usize) -> &mut Rc<dyn MovingObject> {
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&mut self.objects[i]
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}
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pub fn draw_all(&self, ctx: &mut RenderCtx<'_, '_>) {
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self.objects.iter().for_each(|obj| obj.display(ctx))
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Rect {
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pos: Position,
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size: Size,
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}
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impl Rect {
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pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(width, height),
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}
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}
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pub fn square(x: u32, y: u32, size: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(size, size),
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}
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}
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}
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impl Object for Rect {
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fn position(&self) -> Position {
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self.pos
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}
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fn size(&self) -> Size {
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self.size
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct MovingRect {
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prev_pos: Position,
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current: Rect,
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}
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impl MovingRect {
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pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
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Self {
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prev_pos: Position::new(x, y),
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current: Rect::new(x, y, height, width),
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}
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}
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pub fn square(x: u32, y: u32, size: u32) -> Self {
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Self {
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prev_pos: Position::new(x, y),
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current: Rect::square(x, y, size),
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}
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}
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}
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impl Object for MovingRect {
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fn position(&self) -> Position {
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self.current.position()
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}
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fn size(&self) -> Size {
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self.current.size()
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}
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}
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impl MovingObject for MovingRect {
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fn previous_pos(&self) -> Position {
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self.prev_pos
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}
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fn update_pos(&mut self, x: u32, y: u32) {
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self.prev_pos = self.current.pos;
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self.current.pos = Position::new(x, y);
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Position {
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x: u32,
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y: u32,
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}
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impl Position {
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pub fn new(x: u32, y: u32) -> Self {
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Self { x, y }
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Size {
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width: u32,
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height: u32,
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}
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impl Size {
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pub fn new(width: u32, height: u32) -> Self {
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Self { width, height }
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}
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}
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pub trait Object {
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fn position(&self) -> Position;
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fn size(&self) -> Size;
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fn display(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position { x, y } = self.position();
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let Size { width, height } = self.size();
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ctx.rect(x, y, width, height, FG);
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}
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}
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pub trait MovingObject: Object {
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fn previous_pos(&self) -> Position;
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fn update_pos(&mut self, x: u32, y: u32);
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fn move_obj(&mut self, x: i32, y: i32) {
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let Position { x: cur_x, y: cur_y } = self.position();
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self.update_pos(
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cur_x.saturating_add_signed(x),
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cur_y.saturating_add_signed(y),
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)
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}
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// TODO: damage
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fn draw_move(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position {
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x: prev_x,
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y: prev_y,
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} = self.previous_pos();
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let Size { width, height } = self.size();
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ctx.rect(prev_x, prev_y, width, height, BG);
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self.display(ctx);
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}
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}
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}
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