use std::rc::Rc; use engine::Engine; fn main() { let mut engine = Engine::new(); // let _ = engine.insert_into_world(Rc::new(MovingRect::new(0, 0, 50, 100))); engine .set_render_fn(|ctx, world, timer| { // println!("t: {}", timer.game_time_passed()); // let obj = Rc::get_mut(world.get_mut(0)).unwrap(); // obj.move_obj(1, 0); // obj.draw_move(ctx) // Rect::square((timer.game_time_passed() * 20.) as u32, 0, 200).display(ctx); }) .run(); } mod engine;