time to rewrite now
This commit is contained in:
parent
5fac63a0de
commit
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5 changed files with 2632 additions and 259 deletions
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|
"atomic-waker",
|
||||||
"bitflags 2.4.2",
|
"bitflags 2.4.2",
|
||||||
|
@ -1532,7 +1311,6 @@ dependencies = [
|
||||||
"js-sys",
|
"js-sys",
|
||||||
"libc",
|
"libc",
|
||||||
"log",
|
"log",
|
||||||
"memmap2",
|
|
||||||
"ndk",
|
"ndk",
|
||||||
"ndk-sys",
|
"ndk-sys",
|
||||||
"objc2",
|
"objc2",
|
||||||
|
@ -1542,16 +1320,10 @@ dependencies = [
|
||||||
"raw-window-handle",
|
"raw-window-handle",
|
||||||
"redox_syscall 0.3.5",
|
"redox_syscall 0.3.5",
|
||||||
"rustix",
|
"rustix",
|
||||||
"sctk-adwaita",
|
|
||||||
"smithay-client-toolkit",
|
|
||||||
"smol_str",
|
"smol_str",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"wasm-bindgen",
|
"wasm-bindgen",
|
||||||
"wasm-bindgen-futures",
|
"wasm-bindgen-futures",
|
||||||
"wayland-backend",
|
|
||||||
"wayland-client",
|
|
||||||
"wayland-protocols",
|
|
||||||
"wayland-protocols-plasma",
|
|
||||||
"web-sys",
|
"web-sys",
|
||||||
"web-time",
|
"web-time",
|
||||||
"windows-sys 0.48.0",
|
"windows-sys 0.48.0",
|
||||||
|
@ -1601,12 +1373,6 @@ version = "0.13.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e63e71c4b8bd9ffec2c963173a4dc4cbde9ee96961d4fcb4429db9929b606c34"
|
checksum = "e63e71c4b8bd9ffec2c963173a4dc4cbde9ee96961d4fcb4429db9929b606c34"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "xcursor"
|
|
||||||
version = "0.3.5"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "6a0ccd7b4a5345edfcd0c3535718a4e9ff7798ffc536bb5b5a0e26ff84732911"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xkbcommon-dl"
|
name = "xkbcommon-dl"
|
||||||
version = "0.4.1"
|
version = "0.4.1"
|
||||||
|
@ -1625,23 +1391,3 @@ name = "xkeysym"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "054a8e68b76250b253f671d1268cb7f1ae089ec35e195b2efb2a4e9a836d0621"
|
checksum = "054a8e68b76250b253f671d1268cb7f1ae089ec35e195b2efb2a4e9a836d0621"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "zerocopy"
|
|
||||||
version = "0.7.32"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "74d4d3961e53fa4c9a25a8637fc2bfaf2595b3d3ae34875568a5cf64787716be"
|
|
||||||
dependencies = [
|
|
||||||
"zerocopy-derive",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "zerocopy-derive"
|
|
||||||
version = "0.7.32"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "9ce1b18ccd8e73a9321186f97e46f9f04b778851177567b1975109d26a08d2a6"
|
|
||||||
dependencies = [
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|
|
@ -6,5 +6,5 @@ edition = "2021"
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
softbuffer = "0.4.1"
|
softbuffer = { version = "0.4.1" }
|
||||||
winit = "0.29.10"
|
winit = { version = "0.29.10", default-features = false, features = [ "x11", "rwh_06" ] }
|
||||||
|
|
2255
broken.mir
Normal file
2255
broken.mir
Normal file
File diff suppressed because it is too large
Load diff
|
@ -50,6 +50,7 @@
|
||||||
libxkbcommon
|
libxkbcommon
|
||||||
xorg.libXi
|
xorg.libXi
|
||||||
xorg.libXcursor
|
xorg.libXcursor
|
||||||
|
cargo-watch
|
||||||
];
|
];
|
||||||
})
|
})
|
||||||
];
|
];
|
||||||
|
|
377
src/main.rs
377
src/main.rs
|
@ -1,6 +1,11 @@
|
||||||
use std::num::NonZeroU32;
|
use std::{
|
||||||
|
num::NonZeroU32,
|
||||||
|
time::{Duration, Instant},
|
||||||
|
};
|
||||||
|
|
||||||
|
use game::GameState;
|
||||||
use winit::{
|
use winit::{
|
||||||
|
dpi::PhysicalSize,
|
||||||
event::{Event, KeyEvent, WindowEvent},
|
event::{Event, KeyEvent, WindowEvent},
|
||||||
event_loop::{ControlFlow, EventLoop},
|
event_loop::{ControlFlow, EventLoop},
|
||||||
keyboard::{Key, NamedKey},
|
keyboard::{Key, NamedKey},
|
||||||
|
@ -10,7 +15,10 @@ use winit::{
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let event_loop = EventLoop::new().unwrap();
|
let event_loop = EventLoop::new().unwrap();
|
||||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
let window = WindowBuilder::new()
|
||||||
|
.with_inner_size(winit::dpi::Size::Physical(PhysicalSize::new(1200, 700)))
|
||||||
|
.build(&event_loop)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
// ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
|
// ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
|
||||||
// dispatched any events. This is ideal for games and similar applications.
|
// dispatched any events. This is ideal for games and similar applications.
|
||||||
|
@ -24,9 +32,13 @@ fn main() {
|
||||||
let context = softbuffer::Context::new(window.display_handle().unwrap()).unwrap();
|
let context = softbuffer::Context::new(window.display_handle().unwrap()).unwrap();
|
||||||
let mut surface = softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
|
let mut surface = softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
|
||||||
|
|
||||||
|
let mut game = GameState::init();
|
||||||
|
|
||||||
event_loop
|
event_loop
|
||||||
.run(|event, elwt| {
|
.run(|event, elwt| {
|
||||||
elwt.set_control_flow(ControlFlow::Wait);
|
elwt.set_control_flow(ControlFlow::WaitUntil(
|
||||||
|
Instant::now() + Duration::from_millis(1000 / 60),
|
||||||
|
));
|
||||||
|
|
||||||
match event {
|
match event {
|
||||||
Event::WindowEvent {
|
Event::WindowEvent {
|
||||||
|
@ -51,6 +63,8 @@ fn main() {
|
||||||
// }
|
// }
|
||||||
|
|
||||||
buffer.fill(0);
|
buffer.fill(0);
|
||||||
|
game.update();
|
||||||
|
game.render(&mut buffer, (width, height));
|
||||||
|
|
||||||
buffer.present().unwrap();
|
buffer.present().unwrap();
|
||||||
}
|
}
|
||||||
|
@ -75,3 +89,360 @@ fn main() {
|
||||||
})
|
})
|
||||||
.unwrap();
|
.unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mod game {
|
||||||
|
use std::{convert::identity, num::NonZeroU32, time::Instant};
|
||||||
|
|
||||||
|
use softbuffer::Buffer;
|
||||||
|
use winit::raw_window_handle::{DisplayHandle, WindowHandle};
|
||||||
|
|
||||||
|
const PADDLE_SIZE: (u32, u32) = (5, 50);
|
||||||
|
const BALL_RADIUS: u32 = 10;
|
||||||
|
const BALL_VEC_RIGHT_DOWN: (i16, i16) = (8, 12);
|
||||||
|
const FIELD_SIZE: (u32, u32) = (1200, 700);
|
||||||
|
const FIELD_BORDER_WIDTH: u32 = 5;
|
||||||
|
const TICK_LEN: f32 = 1000. / 60.;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
enum BallDirection {
|
||||||
|
RightUp,
|
||||||
|
RightDown,
|
||||||
|
LeftUp,
|
||||||
|
LeftDown,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
enum HorizontalCollisionCheck {
|
||||||
|
None,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
enum VerticalCollisionCheck {
|
||||||
|
None,
|
||||||
|
Top,
|
||||||
|
Bottom,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
struct CollisionCheck(HorizontalCollisionCheck, VerticalCollisionCheck);
|
||||||
|
|
||||||
|
impl CollisionCheck {
|
||||||
|
fn check_field(obj_pos: (u32, u32), obj_size: (u32, u32)) -> Self {
|
||||||
|
let horizontal = if obj_pos.0 == 0 {
|
||||||
|
HorizontalCollisionCheck::Left
|
||||||
|
} else if (obj_pos.0 + obj_size.0) >= FIELD_SIZE.0 {
|
||||||
|
HorizontalCollisionCheck::Right
|
||||||
|
} else {
|
||||||
|
HorizontalCollisionCheck::None
|
||||||
|
};
|
||||||
|
let vertical = if obj_pos.1 == 0 {
|
||||||
|
VerticalCollisionCheck::Top
|
||||||
|
} else if (obj_pos.1 + obj_size.1) >= FIELD_SIZE.1 {
|
||||||
|
VerticalCollisionCheck::Bottom
|
||||||
|
} else {
|
||||||
|
VerticalCollisionCheck::None
|
||||||
|
};
|
||||||
|
Self(horizontal, vertical)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn no_collisions(&self) -> bool {
|
||||||
|
matches!(
|
||||||
|
self,
|
||||||
|
CollisionCheck(HorizontalCollisionCheck::None, VerticalCollisionCheck::None)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct MovingObject {
|
||||||
|
prev_pos: (u32, u32),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BallDirection {
|
||||||
|
fn get_vec(&self) -> (i16, i16) {
|
||||||
|
match self {
|
||||||
|
BallDirection::RightDown => BALL_VEC_RIGHT_DOWN,
|
||||||
|
BallDirection::RightUp => (BALL_VEC_RIGHT_DOWN.0, -BALL_VEC_RIGHT_DOWN.1),
|
||||||
|
BallDirection::LeftUp => (-BALL_VEC_RIGHT_DOWN.0, BALL_VEC_RIGHT_DOWN.1),
|
||||||
|
BallDirection::LeftDown => (-BALL_VEC_RIGHT_DOWN.0, -BALL_VEC_RIGHT_DOWN.1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct GameState {
|
||||||
|
ball_pos: (u32, u32),
|
||||||
|
ball_direction: BallDirection,
|
||||||
|
paddle_r_pos: u32,
|
||||||
|
paddle_y_pos: u32,
|
||||||
|
scores: (u32, u32),
|
||||||
|
last_frame_time: Instant,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameState {
|
||||||
|
pub fn init() -> Self {
|
||||||
|
Self {
|
||||||
|
ball_pos: (FIELD_SIZE.0 / 2, FIELD_SIZE.1 / 2),
|
||||||
|
paddle_r_pos: FIELD_SIZE.0 / 2,
|
||||||
|
paddle_y_pos: FIELD_SIZE.0 / 2,
|
||||||
|
ball_direction: BallDirection::RightDown,
|
||||||
|
scores: (0, 0),
|
||||||
|
last_frame_time: Instant::now(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (NonZeroU32, NonZeroU32),
|
||||||
|
) {
|
||||||
|
let win_size = (win_size.0.get(), win_size.1.get());
|
||||||
|
self.render_field(buf, win_size);
|
||||||
|
self.render_ball(buf, win_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update(&mut self) {
|
||||||
|
let delta_t = self.delta_time();
|
||||||
|
|
||||||
|
self.last_frame_time = Instant::now();
|
||||||
|
self.move_ball();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn move_ball(&mut self) {
|
||||||
|
let vec = self.ball_direction.get_vec();
|
||||||
|
let delta_t = self.delta_time();
|
||||||
|
|
||||||
|
let new_pos = (
|
||||||
|
self.ball_pos
|
||||||
|
.0
|
||||||
|
.saturating_add_signed((vec.0 as f32 * delta_t) as i32)
|
||||||
|
.clamp(0, FIELD_SIZE.0 - BALL_RADIUS),
|
||||||
|
self.ball_pos
|
||||||
|
.1
|
||||||
|
.saturating_add_signed((vec.1 as f32 * delta_t) as i32)
|
||||||
|
.clamp(0, FIELD_SIZE.1 - BALL_RADIUS),
|
||||||
|
);
|
||||||
|
// println!("{:?} -> {:?}", self.ball_pos, new_pos);
|
||||||
|
self.ball_pos = new_pos;
|
||||||
|
|
||||||
|
let check_res = CollisionCheck::check_field(
|
||||||
|
(
|
||||||
|
new_pos.0.saturating_sub(BALL_RADIUS),
|
||||||
|
new_pos.1.saturating_sub(BALL_RADIUS),
|
||||||
|
),
|
||||||
|
(BALL_RADIUS * 2, BALL_RADIUS * 2),
|
||||||
|
);
|
||||||
|
|
||||||
|
let CollisionCheck(horizontal, vertical) = check_res;
|
||||||
|
|
||||||
|
self.ball_direction = match (self.ball_direction, (horizontal, vertical)) {
|
||||||
|
(
|
||||||
|
BallDirection::RightUp,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::Bottom),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::RightDown,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftUp,
|
||||||
|
(HorizontalCollisionCheck::Left, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftDown,
|
||||||
|
(HorizontalCollisionCheck::Left, VerticalCollisionCheck::Top),
|
||||||
|
) => BallDirection::RightDown,
|
||||||
|
|
||||||
|
(
|
||||||
|
BallDirection::RightUp,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::RightDown,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::Top),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftUp,
|
||||||
|
(HorizontalCollisionCheck::Left, VerticalCollisionCheck::Top),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftDown,
|
||||||
|
(HorizontalCollisionCheck::Left, VerticalCollisionCheck::None),
|
||||||
|
) => BallDirection::RightUp,
|
||||||
|
|
||||||
|
(
|
||||||
|
BallDirection::RightUp,
|
||||||
|
(HorizontalCollisionCheck::Right, VerticalCollisionCheck::Bottom),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::RightDown,
|
||||||
|
(HorizontalCollisionCheck::Right, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftUp,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftDown,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::Bottom),
|
||||||
|
) => BallDirection::LeftUp,
|
||||||
|
|
||||||
|
(
|
||||||
|
BallDirection::RightUp,
|
||||||
|
(HorizontalCollisionCheck::Right, VerticalCollisionCheck::None),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::RightDown,
|
||||||
|
(HorizontalCollisionCheck::Right, VerticalCollisionCheck::Top),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftUp,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::Top),
|
||||||
|
)
|
||||||
|
| (
|
||||||
|
BallDirection::LeftDown,
|
||||||
|
(HorizontalCollisionCheck::None, VerticalCollisionCheck::None),
|
||||||
|
) => BallDirection::LeftDown,
|
||||||
|
|
||||||
|
other => panic!("Invalid collision: {other:#?}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn delta_time(&self) -> f32 {
|
||||||
|
Instant::now()
|
||||||
|
.duration_since(self.last_frame_time)
|
||||||
|
.as_millis() as f32
|
||||||
|
/ TICK_LEN
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_field(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (u32, u32),
|
||||||
|
) {
|
||||||
|
let field_pos = (
|
||||||
|
(win_size.0 / 2).saturating_sub(FIELD_SIZE.0 / 2),
|
||||||
|
(win_size.1 / 2).saturating_sub(FIELD_SIZE.1 / 2),
|
||||||
|
);
|
||||||
|
|
||||||
|
// top border
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
(
|
||||||
|
field_pos.0.saturating_sub(FIELD_BORDER_WIDTH),
|
||||||
|
field_pos.1.saturating_sub(FIELD_BORDER_WIDTH),
|
||||||
|
),
|
||||||
|
(
|
||||||
|
FIELD_SIZE.0.saturating_add(FIELD_BORDER_WIDTH * 2),
|
||||||
|
FIELD_BORDER_WIDTH,
|
||||||
|
),
|
||||||
|
0xff0000,
|
||||||
|
);
|
||||||
|
// right border
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
(field_pos.0.saturating_add(FIELD_SIZE.0), field_pos.1),
|
||||||
|
(FIELD_BORDER_WIDTH, FIELD_SIZE.1),
|
||||||
|
0x00ff00,
|
||||||
|
);
|
||||||
|
// bottom border
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
(
|
||||||
|
field_pos.0.saturating_sub(FIELD_BORDER_WIDTH),
|
||||||
|
field_pos.1.saturating_add(FIELD_SIZE.1),
|
||||||
|
),
|
||||||
|
(
|
||||||
|
FIELD_SIZE.0.saturating_add(FIELD_BORDER_WIDTH * 2),
|
||||||
|
FIELD_BORDER_WIDTH,
|
||||||
|
),
|
||||||
|
0xff00ff,
|
||||||
|
);
|
||||||
|
// left border
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
(field_pos.0.saturating_sub(FIELD_BORDER_WIDTH), field_pos.1),
|
||||||
|
(FIELD_BORDER_WIDTH, FIELD_SIZE.1),
|
||||||
|
0x00ffff,
|
||||||
|
);
|
||||||
|
// draw midline
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
((win_size.0 / 2) - (FIELD_BORDER_WIDTH / 2), field_pos.1),
|
||||||
|
(FIELD_BORDER_WIDTH, FIELD_SIZE.1),
|
||||||
|
0x7f7f7f,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
fn render_ball(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (u32, u32),
|
||||||
|
) {
|
||||||
|
let field_pos = (
|
||||||
|
(win_size.0 / 2).saturating_sub(FIELD_SIZE.0 / 2),
|
||||||
|
(win_size.1 / 2).saturating_sub(FIELD_SIZE.1 / 2),
|
||||||
|
);
|
||||||
|
// let field_pos = identity((
|
||||||
|
// (win_size.0 / 2).saturating_sub(FIELD_SIZE.0 / 2),
|
||||||
|
// (win_size.1 / 2).saturating_sub(FIELD_SIZE.1 / 2),
|
||||||
|
// ));
|
||||||
|
// println!("{}, {}", field_pos.0, field_pos.1);
|
||||||
|
|
||||||
|
let ball_render_pos = (
|
||||||
|
(self.ball_pos.0 + field_pos.0).saturating_sub(BALL_RADIUS),
|
||||||
|
(self.ball_pos.1 + field_pos.1).saturating_sub(BALL_RADIUS),
|
||||||
|
);
|
||||||
|
|
||||||
|
draw_rect(
|
||||||
|
buf,
|
||||||
|
win_size,
|
||||||
|
ball_render_pos,
|
||||||
|
(BALL_RADIUS * 2, BALL_RADIUS * 2),
|
||||||
|
0xffffff,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
fn render_paddles(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (u32, u32),
|
||||||
|
) {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
fn render_paddle(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (u32, u32),
|
||||||
|
) {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
fn render_scores(
|
||||||
|
&self,
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
win_size: (u32, u32),
|
||||||
|
) {
|
||||||
|
todo!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_rect(
|
||||||
|
buf: &mut Buffer<'_, DisplayHandle<'_>, WindowHandle<'_>>,
|
||||||
|
buf_size: (u32, u32),
|
||||||
|
pos: (u32, u32),
|
||||||
|
size: (u32, u32),
|
||||||
|
color: u32,
|
||||||
|
) {
|
||||||
|
for y in pos.1..(pos.1 + size.1) {
|
||||||
|
for x in pos.0..(pos.0 + size.0) {
|
||||||
|
let index = y as usize * buf_size.0 as usize + x as usize;
|
||||||
|
if let Some(px) = buf.get_mut(index) {
|
||||||
|
*px = color
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue