basic refactoring
This commit is contained in:
parent
b8d27eb909
commit
11f9fecba1
8 changed files with 238 additions and 230 deletions
236
src/engine.rs
236
src/engine.rs
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@ -1,16 +1,10 @@
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const GAME_SIZE: (u32, u32) = (1200, 800);
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use self::objs::{obj_traits::MovingObject, World};
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const BORDER_WIDTH: u32 = 10;
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const FG: u32 = 0xebdbb2;
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const BG: u32 = 0x282828;
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use std::{
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use std::{
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collections::HashMap,
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num::NonZeroU32,
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num::NonZeroU32,
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process,
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process,
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rc::Rc,
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rc::Rc,
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time::{Duration, Instant},
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time::{Duration, Instant},
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};
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};
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use softbuffer::Buffer;
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use winit::{
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use winit::{
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dpi::PhysicalSize,
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dpi::PhysicalSize,
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event::{Event, KeyEvent, StartCause, WindowEvent},
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event::{Event, KeyEvent, StartCause, WindowEvent},
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@ -20,9 +14,16 @@ use winit::{
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window::WindowBuilder,
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window::WindowBuilder,
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};
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};
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use self::objs::{MovingObject, World};
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pub mod objs;
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mod render;
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mod timer;
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type RenderFn = fn(&mut render::RenderCtx<'_, '_>, &mut World, &GameTimer);
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const GAME_SIZE: (u32, u32) = (1200, 800);
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const BORDER_WIDTH: u32 = 10;
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const FG: u32 = 0xebdbb2;
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const BG: u32 = 0x282828;
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type RenderFn = fn(&mut render::RenderCtx<'_, '_>, &mut World, &timer::GameTimer);
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// core game engine struct
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// core game engine struct
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pub struct Engine {
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pub struct Engine {
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event_loop: EventLoop<()>,
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event_loop: EventLoop<()>,
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@ -70,7 +71,7 @@ impl Engine {
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let mut surface =
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let mut surface =
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softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
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softbuffer::Surface::new(&context, window.window_handle().unwrap()).unwrap();
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let mut timer = GameTimer::new();
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let mut timer = timer::GameTimer::new();
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event_loop
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event_loop
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.run(|event, elwt| {
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.run(|event, elwt| {
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@ -132,7 +133,7 @@ impl Engine {
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(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
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(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
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} {
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} {
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surface.resize(width, height).unwrap();
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surface.resize(width, height).unwrap();
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let mut buffer = surface.buffer_mut().unwrap();
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let buffer = surface.buffer_mut().unwrap();
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let mut ctx =
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let mut ctx =
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render::RenderCtx::new(buffer, (width, height), GAME_SIZE);
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render::RenderCtx::new(buffer, (width, height), GAME_SIZE);
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@ -175,216 +176,3 @@ impl Engine {
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process::exit(0);
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process::exit(0);
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}
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}
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}
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}
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pub struct GameTimer {
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game_start: Instant,
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last_frame: Instant,
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stopwatches: HashMap<String, Instant>,
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}
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impl GameTimer {
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pub fn new() -> Self {
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Self {
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game_start: Instant::now(),
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last_frame: Instant::now(),
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stopwatches: HashMap::new(),
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}
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}
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pub fn frame_update(&mut self) {
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self.last_frame = Instant::now()
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}
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pub fn delta_t(&self) -> f32 {
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Instant::now().duration_since(self.last_frame).as_secs_f32()
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}
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pub fn game_time_passed(&self) -> f32 {
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Instant::now().duration_since(self.game_start).as_secs_f32()
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}
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pub fn start_stopwatch(&mut self, name: impl ToString) {
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let _ = self.stopwatches.insert(name.to_string(), Instant::now());
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}
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pub fn get_stopwatch_time(&self, name: &str) -> Option<f32> {
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self.stopwatches
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.get(name)
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.map(|start_time| Instant::now().duration_since(*start_time).as_secs_f32())
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}
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pub fn delete_stopwatch(&mut self, name: &str) {
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let _ = self.stopwatches.remove(name);
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}
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}
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mod render;
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pub mod objs {
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use std::rc::Rc;
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use super::{render::RenderCtx, BG, FG};
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pub struct World {
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objects: Vec<Rc<dyn MovingObject>>,
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}
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impl World {
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pub fn new() -> Self {
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Self {
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objects: Vec::new(),
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}
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}
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pub fn insert(&mut self, obj: Rc<dyn MovingObject>) -> usize {
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self.objects.push(obj);
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self.objects.len() - 1
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}
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pub fn get(&self, i: usize) -> Rc<dyn MovingObject> {
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self.objects[i].clone()
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}
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pub fn get_mut(&mut self, i: usize) -> &mut Rc<dyn MovingObject> {
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&mut self.objects[i]
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}
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pub fn draw_all(&self, ctx: &mut RenderCtx<'_, '_>) {
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self.objects.iter().for_each(|obj| obj.display(ctx))
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Rect {
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pos: Position,
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size: Size,
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}
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impl Rect {
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pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(width, height),
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}
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}
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pub fn square(x: u32, y: u32, size: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(size, size),
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}
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}
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}
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impl Object for Rect {
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fn position(&self) -> Position {
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self.pos
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}
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fn size(&self) -> Size {
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self.size
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct MovingRect {
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prev_pos: Position,
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current: Rect,
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}
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impl MovingRect {
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pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
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Self {
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prev_pos: Position::new(x, y),
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current: Rect::new(x, y, height, width),
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}
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}
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pub fn square(x: u32, y: u32, size: u32) -> Self {
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Self {
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prev_pos: Position::new(x, y),
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current: Rect::square(x, y, size),
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}
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}
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}
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impl Object for MovingRect {
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fn position(&self) -> Position {
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self.current.position()
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}
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fn size(&self) -> Size {
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self.current.size()
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}
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}
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impl MovingObject for MovingRect {
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fn previous_pos(&self) -> Position {
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self.prev_pos
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}
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fn update_pos(&mut self, x: u32, y: u32) {
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self.prev_pos = self.current.pos;
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self.current.pos = Position::new(x, y);
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Position {
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x: u32,
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y: u32,
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}
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impl Position {
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pub fn new(x: u32, y: u32) -> Self {
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Self { x, y }
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Size {
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width: u32,
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height: u32,
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}
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impl Size {
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pub fn new(width: u32, height: u32) -> Self {
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Self { width, height }
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}
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}
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pub trait Object {
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fn position(&self) -> Position;
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fn size(&self) -> Size;
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fn display(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position { x, y } = self.position();
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let Size { width, height } = self.size();
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ctx.rect(x, y, width, height, FG);
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}
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}
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pub trait MovingObject: Object {
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fn previous_pos(&self) -> Position;
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fn update_pos(&mut self, x: u32, y: u32);
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fn move_obj(&mut self, x: i32, y: i32) {
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let Position { x: cur_x, y: cur_y } = self.position();
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self.update_pos(
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cur_x.saturating_add_signed(x),
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cur_y.saturating_add_signed(y),
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)
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}
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// TODO: damage
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fn draw_move(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position {
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x: prev_x,
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y: prev_y,
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} = self.previous_pos();
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let Size { width, height } = self.size();
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ctx.rect(prev_x, prev_y, width, height, BG);
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self.display(ctx);
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}
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}
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}
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38
src/engine/objs.rs
Normal file
38
src/engine/objs.rs
Normal file
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@ -0,0 +1,38 @@
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use std::rc::Rc;
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use self::obj_traits::MovingObject;
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use super::{render::RenderCtx, BG, FG};
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pub mod geometry;
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pub mod obj_traits;
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pub mod primitive_shapes;
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pub struct World {
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objects: Vec<Rc<dyn MovingObject>>,
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}
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impl World {
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pub fn new() -> Self {
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Self {
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objects: Vec::new(),
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}
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}
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pub fn insert(&mut self, obj: Rc<dyn MovingObject>) -> usize {
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self.objects.push(obj);
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self.objects.len() - 1
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}
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pub fn get(&self, i: usize) -> Rc<dyn MovingObject> {
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self.objects[i].clone()
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}
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pub fn get_mut(&mut self, i: usize) -> &mut Rc<dyn MovingObject> {
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&mut self.objects[i]
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}
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pub fn draw_all(&self, ctx: &mut RenderCtx<'_, '_>) {
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self.objects.iter().for_each(|obj| obj.display(ctx))
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}
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}
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22
src/engine/objs/geometry.rs
Normal file
22
src/engine/objs/geometry.rs
Normal file
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Position {
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pub x: u32,
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pub y: u32,
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}
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impl Position {
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pub fn new(x: u32, y: u32) -> Self {
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Self { x, y }
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}
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Size {
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pub width: u32,
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pub height: u32,
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}
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impl Size {
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pub fn new(width: u32, height: u32) -> Self {
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Self { width, height }
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}
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}
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38
src/engine/objs/obj_traits.rs
Normal file
38
src/engine/objs/obj_traits.rs
Normal file
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@ -0,0 +1,38 @@
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use crate::engine::{render::RenderCtx, BG, FG};
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use super::geometry::{Position, Size};
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pub trait Object {
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fn position(&self) -> Position;
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fn size(&self) -> Size;
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fn display(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position { x, y } = self.position();
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let Size { width, height } = self.size();
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ctx.rect(x, y, width, height, FG);
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}
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}
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pub trait MovingObject: Object {
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fn previous_pos(&self) -> Position;
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fn update_pos(&mut self, x: u32, y: u32);
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fn move_obj(&mut self, x: i32, y: i32) {
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let Position { x: cur_x, y: cur_y } = self.position();
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self.update_pos(
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cur_x.saturating_add_signed(x),
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cur_y.saturating_add_signed(y),
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)
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}
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// TODO: damage
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fn draw_move(&self, ctx: &mut RenderCtx<'_, '_>) {
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let Position {
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x: prev_x,
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y: prev_y,
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} = self.previous_pos();
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let Size { width, height } = self.size();
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ctx.rect(prev_x, prev_y, width, height, BG);
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self.display(ctx);
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}
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}
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79
src/engine/objs/primitive_shapes.rs
Normal file
79
src/engine/objs/primitive_shapes.rs
Normal file
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@ -0,0 +1,79 @@
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use super::{
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geometry::{Position, Size},
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obj_traits::{MovingObject, Object},
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};
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Rect {
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pos: Position,
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size: Size,
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}
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impl Rect {
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pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(width, height),
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}
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}
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pub fn square(x: u32, y: u32, size: u32) -> Self {
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Self {
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pos: Position::new(x, y),
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size: Size::new(size, size),
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}
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}
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}
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impl Object for Rect {
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fn position(&self) -> Position {
|
||||||
|
self.pos
|
||||||
|
}
|
||||||
|
|
||||||
|
fn size(&self) -> Size {
|
||||||
|
self.size
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||||
|
pub struct MovingRect {
|
||||||
|
prev_pos: Position,
|
||||||
|
current: Rect,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MovingRect {
|
||||||
|
pub fn new(x: u32, y: u32, height: u32, width: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
prev_pos: Position::new(x, y),
|
||||||
|
current: Rect::new(x, y, height, width),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn square(x: u32, y: u32, size: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
prev_pos: Position::new(x, y),
|
||||||
|
current: Rect::square(x, y, size),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Object for MovingRect {
|
||||||
|
fn position(&self) -> Position {
|
||||||
|
self.current.position()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn size(&self) -> Size {
|
||||||
|
self.current.size()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MovingObject for MovingRect {
|
||||||
|
fn previous_pos(&self) -> Position {
|
||||||
|
self.prev_pos
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_pos(&mut self, x: u32, y: u32) {
|
||||||
|
self.prev_pos = self.current.pos;
|
||||||
|
self.current.pos = Position::new(x, y);
|
||||||
|
}
|
||||||
|
}
|
|
@ -6,8 +6,6 @@ use winit::raw_window_handle::DisplayHandle;
|
||||||
|
|
||||||
use softbuffer::Buffer;
|
use softbuffer::Buffer;
|
||||||
|
|
||||||
use super::objs::Object;
|
|
||||||
|
|
||||||
// render context
|
// render context
|
||||||
pub struct RenderCtx<'buf, 'win> {
|
pub struct RenderCtx<'buf, 'win> {
|
||||||
pub(crate) buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
|
pub(crate) buffer: Buffer<'buf, DisplayHandle<'win>, WindowHandle<'win>>,
|
||||||
|
@ -58,6 +56,9 @@ impl<'buf, 'win> RenderCtx<'buf, 'win> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// draw a rectangle in a context
|
||||||
|
///
|
||||||
|
/// this method limits overflows etc
|
||||||
pub fn rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
|
pub fn rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32) {
|
||||||
if x >= self.context_size.0 || y >= self.context_size.1 || width == 0 || height == 0 {
|
if x >= self.context_size.0 || y >= self.context_size.1 || width == 0 || height == 0 {
|
||||||
} else {
|
} else {
|
||||||
|
|
45
src/engine/timer.rs
Normal file
45
src/engine/timer.rs
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
pub struct GameTimer {
|
||||||
|
pub(crate) game_start: Instant,
|
||||||
|
pub(crate) last_frame: Instant,
|
||||||
|
pub(crate) stopwatches: HashMap<String, Instant>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameTimer {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
game_start: Instant::now(),
|
||||||
|
last_frame: Instant::now(),
|
||||||
|
stopwatches: HashMap::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn frame_update(&mut self) {
|
||||||
|
self.last_frame = Instant::now()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn delta_t(&self) -> f32 {
|
||||||
|
Instant::now().duration_since(self.last_frame).as_secs_f32()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn game_time_passed(&self) -> f32 {
|
||||||
|
Instant::now().duration_since(self.game_start).as_secs_f32()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn start_stopwatch(&mut self, name: impl ToString) {
|
||||||
|
let _ = self.stopwatches.insert(name.to_string(), Instant::now());
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_stopwatch_time(&self, name: &str) -> Option<f32> {
|
||||||
|
self.stopwatches
|
||||||
|
.get(name)
|
||||||
|
.map(|start_time| Instant::now().duration_since(*start_time).as_secs_f32())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn delete_stopwatch(&mut self, name: &str) {
|
||||||
|
let _ = self.stopwatches.remove(name);
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,9 +1,6 @@
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
|
|
||||||
use engine::{
|
use engine::Engine;
|
||||||
objs::{MovingRect, Object, Rect},
|
|
||||||
Engine,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut engine = Engine::new();
|
let mut engine = Engine::new();
|
||||||
|
|
Loading…
Reference in a new issue