shader shader meow
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1 changed files with 8 additions and 4 deletions
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@ -17,13 +17,17 @@ vec4 gen_px_squares(vec2 coords, vec4 color) {
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float p = niri_clamped_progress;
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float mix_alpha =
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1. - clamp((p - length(coords)) * 3.0, 0.0, 1.0);
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clamp((1. - clamp((p - length(coords)) * 3.0, 0.0, 1.0)) * 1.3, 0., 1.);
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// vec4 blue = vec4(0.3568, 0.8078, 0.9803, color.a);
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vec3 blue = vec3(0.552, 0.631, 1.);
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vec3 dblue = vec3(0.419, 0.482, 0.839);
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// vec3 blue = vec3(0.552, 0.631, 1.);
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// vec3 dblue = vec3(0.419, 0.482, 0.839);
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// vec3 dblue = vec3(float(0xd6) / 255., float(0x5d) / 255., float(0x0e) / 255.);
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// vec3 blue = vec3(float(0xfe) / 255., float(0x80) / 255., float(0x19) / 255.);
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vec3 dblue = vec3(float(0xdd) / 255., float(0xdd) / 255., float(0xdd) / 255.);
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vec3 blue = vec3(float(0x55) / 255., float(0x7f) / 255., float(0xff) / 255.);
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if (color.a != 0. && p * p >= dot(coords, coords))
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return mix(color, vec4(grid_colored(coords_, dblue, blue), color.a), mix_alpha * 0.5);
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return mix(color, vec4(grid_colored(coords_, dblue, blue), color.a), mix_alpha);
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else return vec4(0.);
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}
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