mgd2-tram-championships/src/menus/lib/plugin.rs

146 lines
4 KiB
Rust

use std::marker::PhantomData;
use bevy::{
ecs::spawn::SpawnIter, platform::collections::HashMap, prelude::*,
state::state::FreelyMutableState,
};
use super::{
ItemPosition, MenuItemInternal, MenuItemType, OnPressAction,
menus::{Menu, Menus},
};
mod components;
impl<TriggerState, NavState> Plugin for Menus<TriggerState, NavState>
where
TriggerState: States,
NavState: States + FreelyMutableState + Copy,
{
fn build(&self, app: &mut App) {
app.insert_state(self.start)
.insert_resource(self.get_store())
.insert_resource(MenusClosedWhen(self.closed_when))
.add_observer(build_ui::<NavState>)
.add_observer(destroy_ui::<NavState>)
// .add_observer(destroy_ui::<NavStates>)
.add_systems(
Update,
(
update_ui_trigger::<NavState>,
handle_press_actions::<NavState>.run_if(in_state(self.trigger.clone())),
),
);
}
}
#[derive(Event)]
struct DestroyUi<S: States>(PhantomData<S>);
#[derive(Event)]
struct BuildUi<S: States>(S);
#[derive(Component)]
struct UiParent<S: States>(PhantomData<S>);
#[derive(Component)]
struct UiComponent;
#[derive(Component)]
struct Action<S: States>(OnPressAction<S>);
impl<T: States, S: States> Menus<T, S> {
fn get_store(&self) -> MenusStore<S> {
MenusStore(self.menus.clone())
}
}
#[derive(Resource)]
struct MenusStore<S: States>(HashMap<S, Menu<S>>);
#[derive(Resource)]
struct MenusClosedWhen<S: States>(S);
fn destroy_ui<S: States>(
trigger: Trigger<DestroyUi<S>>,
ui_parent: Query<Entity, With<UiParent<S>>>,
mut c: Commands,
) {
trace!("destroy_ui called");
if let Ok(parent) = ui_parent.single_inner() {
c.entity(parent).despawn();
}
}
fn build_ui<S: States>(
trigger: Trigger<BuildUi<S>>,
ui_parent: Query<Entity, With<UiParent<S>>>,
mut c: Commands,
menus_data: Res<MenusStore<S>>,
) {
let e = trigger.event();
let Some(menu_structure) = menus_data.0.get(&e.0) else {
return;
};
let items = menu_structure
.menu_items
.clone()
.into_iter()
// TODO: implement other item positions
.filter(|it| ItemPosition::MainView == it.pos);
c.spawn((
UiParent(PhantomData::<S>),
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
))
.with_children(|parent| {
for MenuItemInternal { r#type, action, .. } in items {
let mut e = match r#type {
MenuItemType::Text(s) => parent.spawn(components::text(s)),
MenuItemType::Button(s) => parent.spawn(components::button(s)),
};
e.insert(UiComponent);
if let Some(action) = action {
e.insert(Action(action));
}
}
});
}
fn handle_press_actions<S: States + FreelyMutableState>(
mut c: Commands,
mut interaction_query: Query<(&Interaction, &Action<S>), Changed<Interaction>>,
mut nav_state: ResMut<NextState<S>>,
closed_when: Res<MenusClosedWhen<S>>,
) {
for (interaction, Action(action)) in interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
action.run(&mut c, &mut nav_state, &closed_when.0);
}
}
fn update_ui_trigger<S: States + PartialEq>(
mut c: Commands,
mut trans_reader: EventReader<StateTransitionEvent<S>>,
menus_data: Res<MenusStore<S>>,
closed_when: Res<MenusClosedWhen<S>>,
) {
for trans in trans_reader.read() {
info!("{trans:?}");
c.trigger(DestroyUi(PhantomData::<S>));
if let Some(to_build) = trans.entered.clone() {
if to_build != closed_when.0 {
c.trigger(BuildUi(to_build));
}
}
}
}