mgd2-tram-championships/src/game.rs

34 lines
846 B
Rust

use bevy::prelude::*;
use crate::{
AppState,
cleanup::{self, despawn},
};
mod camera;
mod debug;
mod scene;
mod tram {
use bevy::prelude::*;
fn spawn_tram(
mut c: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
}
}
/// Gameplay system set. All functions in this control the gameplay (duh).
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
struct GameplaySet;
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(AppState::Ingame), scene::setup.in_set(GameplaySet))
.add_systems(
OnExit(AppState::Ingame),
despawn::<cleanup::Scene>.in_set(GameplaySet),
)
.add_plugins((debug::plugin, camera::plugin));
app.configure_sets(Update, GameplaySet.run_if(in_state(AppState::Ingame)));
}