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21 lines
614 B
Rust
21 lines
614 B
Rust
use bevy::prelude::*;
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use bevy_third_person_camera::ThirdPersonCameraTarget;
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use crate::cleanup;
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pub fn setup(
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mut c: Commands,
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asset_server: Res<AssetServer>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let scene_handle = asset_server.load(GltfAssetLabel::Scene(0).from_asset("gltf/test.glb"));
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c.spawn((
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Mesh3d(meshes.add(Cuboid::new(1., 1., 1.))),
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MeshMaterial3d(materials.add(Color::BLACK)),
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ThirdPersonCameraTarget,
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cleanup::Scene,
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));
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c.spawn(SceneRoot(scene_handle));
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info!("Scene spawned!")
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}
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