//! The general app camera module, not to be confused with the `game::camera`ยน module. //! //! 1: I can't link to out of scope private items, so you'll have to navigate there yourself. use bevy::prelude::*; /// Sets up the camera for the entire app, with a starting position for the game. (TODO: probably change that) /// This camera is also used for menu rendering etc. pub fn setup(mut c: Commands) { c.spawn(Camera3d::default()); }