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debugging!!
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parent
6d269d0c14
commit
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4 changed files with 25 additions and 9 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -1,9 +1,3 @@
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/target
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/.direnv
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# Added by cargo
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#
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# already existing elements were commented out
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#/target
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@ -5,6 +5,7 @@ edition = "2024"
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[dependencies]
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bevy = "0.16.0"
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bevy-inspector-egui = "0.31.0"
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env_logger = "0.11.8"
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log = "0.4.27"
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18
src/debugging.rs
Normal file
18
src/debugging.rs
Normal file
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//! Seperate out debugging uis/plugins in it's own module for cleanliness.
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use bevy::prelude::*;
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use bevy_inspector_egui::{
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bevy_egui::EguiPlugin,
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quick::{StateInspectorPlugin, WorldInspectorPlugin},
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};
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use crate::AppState;
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pub fn plugin(app: &mut App) {
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app.add_plugins(EguiPlugin {
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enable_multipass_for_primary_context: true,
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})
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.add_plugins((
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WorldInspectorPlugin::new(),
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StateInspectorPlugin::<AppState>::new(),
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));
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}
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@ -2,9 +2,10 @@ use bevy::prelude::*;
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mod camera;
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mod cleanup;
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mod debugging;
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mod game;
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash, Reflect)]
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#[allow(unused)]
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enum AppState {
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Menus,
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@ -16,8 +17,10 @@ enum AppState {
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_state::<AppState>()
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.add_plugins(game::plugin)
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.add_systems(Startup, camera::setup)
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.add_plugins(game::plugin)
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.init_state::<AppState>()
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.register_type::<AppState>()
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.add_plugins(debugging::plugin)
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.run();
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}
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