mode DebugEvent into its own file

This commit is contained in:
Schrottkatze 2025-06-21 18:52:24 +02:00
parent fcc4ebeba8
commit f2fc8f41da
Signed by: schrottkatze
SSH key fingerprint: SHA256:FPOYVeBy3QP20FEM42uWF1Wa/Qhlk+L3S2+Wuau/Auo
2 changed files with 59 additions and 52 deletions

View file

@ -9,6 +9,9 @@ use console::{ConsoleLog, exec_script};
use crate::AppState; use crate::AppState;
mod console; mod console;
mod debug_event;
pub use debug_event::DebugEvent;
/// Debug system set. /// Debug system set.
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)] #[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
@ -34,58 +37,6 @@ pub fn plugin(app: &mut App) {
.add_plugins(console::plugin); .add_plugins(console::plugin);
} }
#[derive(Event, Debug, Subcommand, PartialEq, Eq)]
enum DebugEvent {
/// Close the debug console.
#[command(name = "close", aliases = ["close-console"])]
CloseDebugConsole,
/// Output a string to the console.
///
/// Needed for logging in startup scripts, since the console isn't initialized yet.
#[command(name = "echo", aliases = ["print", "print-to-console"])]
PrintToConsole {
/// Print as error.
#[arg(short, long)]
error: bool,
/// The text to be printed in the console.
text: String,
},
/// Log as INFO or ERROR to stdout.
Log {
/// Log as error.
#[arg(short, long)]
error: bool,
/// The text to be logged.
text: String,
},
/// Start the game
StartGame,
/// Run a tx file (the games debug scripting lang :3)
#[command(name = "run")]
RunFile { file: PathBuf },
/// Enable debug mode.
/// Will cause the game to behave differently (mostly, not do things by default it otherwise would.)
///
/// Do note while all of this is part of the debug tooling, debug mode just gives the debug tools more controls of the game.
///
/// Read: In debug mode, a lot of features of the normal game aren't enabled, and might have to be turned on explicitly.
/// This is to allow for easier testing. The console etc. will still stay available regardless, just might complain that debug mode isn't enabled on some commands.
///
/// For best results, enable debug mode before starting the game.
///
/// Debug mode cannot be disabled. Just restart the game lmao.
///
/// Current debug mode behaviour:
/// - Nothing
#[command(name = "enable-debug", aliases = ["debug-enable"])]
EnableDebugMode,
}
fn start_game( fn start_game(
mut dbg_reader: EventReader<DebugEvent>, mut dbg_reader: EventReader<DebugEvent>,
mut log: ResMut<ConsoleLog>, mut log: ResMut<ConsoleLog>,

56
src/debug/debug_event.rs Normal file
View file

@ -0,0 +1,56 @@
use std::path::PathBuf;
use bevy::prelude::*;
use clap::Subcommand;
#[derive(Event, Debug, Subcommand, PartialEq, Eq)]
pub enum DebugEvent {
/// Close the debug console.
#[command(name = "close", aliases = ["close-console"])]
CloseDebugConsole,
/// Output a string to the console.
///
/// Needed for logging in startup scripts, since the console isn't initialized yet.
#[command(name = "echo", aliases = ["print", "print-to-console"])]
PrintToConsole {
/// Print as error.
#[arg(short, long)]
error: bool,
/// The text to be printed in the console.
text: String,
},
/// Log as INFO or ERROR to stdout.
Log {
/// Log as error.
#[arg(short, long)]
error: bool,
/// The text to be logged.
text: String,
},
/// Start the game
StartGame,
/// Run a tx file (the games debug scripting lang :3)
#[command(name = "run")]
RunFile { file: PathBuf },
/// Enable debug mode.
/// Will cause the game to behave differently (mostly, not do things by default it otherwise would.)
///
/// Do note while all of this is part of the debug tooling, debug mode just gives the debug tools more controls of the game.
///
/// Read: In debug mode, a lot of features of the normal game aren't enabled, and might have to be turned on explicitly.
/// This is to allow for easier testing. The console etc. will still stay available regardless, just might complain that debug mode isn't enabled on some commands.
///
/// For best results, enable debug mode before starting the game.
///
/// Debug mode cannot be disabled. Just restart the game lmao.
///
/// Current debug mode behaviour:
/// - Nothing
#[command(name = "enable-debug", aliases = ["debug-enable"])]
EnableDebugMode,
}