menu system: ITS ALIVE

This commit is contained in:
Schrottkatze 2025-05-23 19:20:57 +02:00
parent 2b18cdea38
commit acbcfe5956
Signed by: schrottkatze
SSH key fingerprint: SHA256:FPOYVeBy3QP20FEM42uWF1Wa/Qhlk+L3S2+Wuau/Auo
7 changed files with 216 additions and 30 deletions

170
src/menus/lib/plugin.rs Normal file
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use std::marker::PhantomData;
use bevy::{
ecs::spawn::SpawnIter, platform::collections::HashMap, prelude::*,
state::state::FreelyMutableState,
};
use super::{ItemPosition, Menu, MenuItemInternal, MenuItemType, Menus, OnPressAction};
impl<TriggerState: States, NavState: States + FreelyMutableState + Copy> Plugin
for Menus<TriggerState, NavState>
{
fn build(&self, app: &mut App) {
app.insert_state(self.start)
.insert_resource(self.get_store())
.add_observer(build_ui::<NavState>)
// .add_observer(destroy_ui::<NavStates>)
.add_systems(
Update,
(
update_ui_trigger::<NavState>,
handle_press_actions::<NavState>.run_if(in_state(self.trigger.clone())),
),
);
}
}
#[derive(Event)]
struct DestroyUi<S: States>(S);
#[derive(Event)]
struct BuildUi<S: States>(S);
#[derive(Component)]
struct UiParent<S: States>(PhantomData<S>);
#[derive(Component)]
struct UiComponent;
#[derive(Component)]
struct Action<S: States>(OnPressAction<S>);
impl<T: States, S: States> Menus<T, S> {
fn get_store(&self) -> MenusStore<S> {
MenusStore(self.menus.clone())
}
}
#[derive(Resource)]
struct MenusStore<S: States>(HashMap<S, Menu<S>>);
fn build_ui<S: States>(
trigger: Trigger<BuildUi<S>>,
ui_parent: Query<Entity, With<UiParent<S>>>,
mut c: Commands,
menus_data: Res<MenusStore<S>>,
) {
let e = trigger.event();
let Some(menu_structure) = menus_data.0.get(&e.0) else {
return;
};
let items = menu_structure
.menu_items
.clone()
.into_iter()
// TODO: implement other item positions
.filter(|it| it.pos == ItemPosition::MainView);
if let Ok(parent) = ui_parent.single_inner() {
c.entity(parent).despawn();
}
c.spawn((
UiParent(PhantomData::<S>),
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
))
.with_children(|parent| {
for MenuItemInternal { r#type, action, .. } in items {
let mut e = match r#type {
MenuItemType::Text(s) => parent.spawn(components::text(s)),
MenuItemType::Button(s) => parent.spawn(components::button(s)),
};
e.insert(UiComponent);
if let Some(action) = action {
e.insert(Action(action));
}
}
});
}
fn handle_press_actions<S: States + FreelyMutableState>(
mut interaction_query: Query<(&Interaction, &Action<S>), Changed<Interaction>>,
mut nav_state: ResMut<NextState<S>>,
) {
for (interaction, Action(action)) in interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
match action {
OnPressAction::NavigateTo(to) => nav_state.set(to.clone()),
_ => todo!(),
}
}
}
mod components {
use bevy::prelude::*;
use crate::menus::lib::OnPressAction;
use super::Action;
pub fn text(t: String) -> impl Bundle {
(
Text::new(t),
TextFont {
// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
TextShadow::default(),
)
}
pub fn button(t: String) -> impl Bundle {
(
Button,
Node {
border: UiRect::all(Val::Px(5.0)),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
padding: UiRect::all(Val::Px(10.0)),
..default()
},
BorderColor(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
children![text(t)],
)
}
}
fn update_ui_trigger<S: States>(
mut c: Commands,
mut trans_reader: EventReader<StateTransitionEvent<S>>,
menus_data: Res<MenusStore<S>>,
) {
for trans in trans_reader.read() {
info!("{trans:?}");
// if let Some(to_delete) = trans.exited {}
if let Some(to_build) = trans.entered.clone() {
c.trigger(BuildUi(to_build));
}
}
}
// fn build_ui<S: States>(mut c: Commands) {
// }