start map stuff

This commit is contained in:
Schrottkatze 2025-06-16 17:21:13 +02:00
parent 684fdd5558
commit 67383ac1db
Signed by: schrottkatze
SSH key fingerprint: SHA256:FPOYVeBy3QP20FEM42uWF1Wa/Qhlk+L3S2+Wuau/Auo
8 changed files with 476 additions and 123 deletions

View file

@ -3,26 +3,19 @@ use bevy_third_person_camera::ThirdPersonCameraTarget;
use crate::cleanup;
const NORMALSPUR: f32 = 1.435;
pub fn setup(
mut c: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// spawn in floor plane
let scene_handle = asset_server.load(GltfAssetLabel::Scene(0).from_asset("gltf/test.glb"));
c.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(128., 128.))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.8, 0.4))),
cleanup::Scene,
));
// track (temporary)
c.spawn((
Mesh3d(meshes.add(Cuboid::new(NORMALSPUR, 0.25, 96.))),
Mesh3d(meshes.add(Cuboid::new(1., 1., 1.))),
MeshMaterial3d(materials.add(Color::BLACK)),
ThirdPersonCameraTarget,
cleanup::Scene,
));
c.spawn(SceneRoot(scene_handle));
info!("Scene spawned!")
}