mirror of
https://codeberg.org/schrottkatze/mgd2-tram-championships.git
synced 2025-07-01 17:27:38 +00:00
make debug console top level
This commit is contained in:
parent
d79475ae2a
commit
4c24f67cd5
9 changed files with 111 additions and 68 deletions
81
src/debug.rs
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81
src/debug.rs
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@ -0,0 +1,81 @@
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//! Seperate out debugging uis/plugins in it's own module for cleanliness.
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use bevy::prelude::*;
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use bevy_inspector_egui::bevy_egui::EguiPlugin;
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use clap::Subcommand;
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use console::ConsoleLog;
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use util::{console_err, console_log};
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use crate::AppState;
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mod console;
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mod util {
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use bevy::prelude::*;
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use super::DebugEvent;
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pub fn console_log(dbg_writer: &mut EventWriter<DebugEvent>, s: impl Into<String>) {
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dbg_writer.write(DebugEvent::PrintToConsole {
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error: false,
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text: s.into(),
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});
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}
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pub fn console_err(dbg_writer: &mut EventWriter<DebugEvent>, s: impl Into<String>) {
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dbg_writer.write(DebugEvent::PrintToConsole {
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error: false,
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text: s.into(),
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});
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}
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}
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/// Debug system set.
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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pub struct DebugSet;
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pub fn plugin(app: &mut App) {
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app.add_plugins(EguiPlugin {
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enable_multipass_for_primary_context: true,
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})
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.add_systems(Update, start_game.in_set(DebugSet))
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.add_event::<DebugEvent>()
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.add_plugins(console::plugin);
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}
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#[derive(Event, Debug, Subcommand, PartialEq, Eq)]
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enum DebugEvent {
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/// Close the debug console.
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#[command(name = "close", aliases = ["close-console"])]
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CloseDebugConsole,
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/// Output a string to the console.
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#[command(name = "echo", aliases = ["print", "print-to-console"])]
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PrintToConsole {
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/// Print as error
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#[arg(short, long)]
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error: bool,
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/// The text to be printed in the console.
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text: String,
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},
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/// Start the game
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StartGame,
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}
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fn start_game(
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mut dbg_reader: EventReader<DebugEvent>,
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mut log: ResMut<ConsoleLog>,
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cur_state: Res<State<AppState>>,
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mut next_state: ResMut<NextState<AppState>>,
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) {
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for ev in dbg_reader.read() {
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if *ev == DebugEvent::StartGame {
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if *cur_state == AppState::Ingame {
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log.err("Can't start game since it's already started.");
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} else {
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log.write("Starting game...");
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next_state.set(AppState::Ingame);
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}
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}
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}
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}
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@ -1,12 +1,14 @@
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use std::panic::Location;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use ui::{
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use ui::{
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DebugConsole, autofocus, autoscroll, handle_open_console, process_prompt, update_content,
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DebugConsole, autofocus, autoscroll, handle_open_console, process_prompt, update_content,
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update_scroll_position,
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update_scroll_position,
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};
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};
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use crate::{AppState, cleanup::despawn, game::GameplaySet};
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use crate::{AppState, cleanup::despawn};
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use super::DebugEvent;
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use super::{DebugEvent, DebugSet};
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mod cli;
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mod cli;
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mod ui;
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mod ui;
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@ -15,14 +17,12 @@ pub(super) fn plugin(app: &mut App) {
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app.init_state::<ConsoleState>()
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app.init_state::<ConsoleState>()
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.add_systems(
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.add_systems(
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OnEnter(ConsoleState::Open),
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OnEnter(ConsoleState::Open),
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(open_console, (autofocus, autoscroll).after(open_console)),
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(open_console, (autofocus, autoscroll).after(open_console)).in_set(DebugSet),
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)
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)
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.add_systems(
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.add_systems(
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Update,
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Update,
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(
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(
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handle_open_console
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handle_open_console.run_if(in_state(ConsoleState::Closed)),
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.in_set(GameplaySet)
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.run_if(in_state(ConsoleState::Closed).and(in_state(AppState::Ingame))),
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update_content.run_if(resource_changed::<ConsoleLog>),
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update_content.run_if(resource_changed::<ConsoleLog>),
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(
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(
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update_scroll_position,
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update_scroll_position,
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@ -30,15 +30,19 @@ pub(super) fn plugin(app: &mut App) {
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execute_console_events,
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execute_console_events,
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)
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)
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.run_if(in_state(ConsoleState::Open)),
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.run_if(in_state(ConsoleState::Open)),
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),
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)
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.in_set(DebugSet),
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)
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.add_systems(
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OnExit(ConsoleState::Open),
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despawn::<DebugConsole>.in_set(DebugSet),
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)
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)
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.add_systems(OnExit(ConsoleState::Open), despawn::<DebugConsole>)
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.insert_resource::<ConsoleLog>(ConsoleLog::new());
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.insert_resource::<ConsoleLog>(ConsoleLog::new());
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}
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}
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/// the usize is a read index
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/// the usize is a read index
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#[derive(Resource, Clone)]
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#[derive(Resource, Clone)]
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struct ConsoleLog(Vec<ConsoleEvent>, usize);
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pub struct ConsoleLog(Vec<ConsoleEvent>, usize);
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impl ConsoleLog {
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impl ConsoleLog {
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fn new() -> Self {
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fn new() -> Self {
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@ -56,15 +60,15 @@ impl ConsoleLog {
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res
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res
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}
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}
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pub fn input(&mut self, content: &str) {
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fn input(&mut self, content: &str) {
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self.0.push(ConsoleEvent::Input(content.to_string()))
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self.0.push(ConsoleEvent::Input(content.to_string()))
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}
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}
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pub fn output(&mut self, content: &str) {
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pub fn write(&mut self, content: &str) {
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self.0.push(ConsoleEvent::Output(content.to_string()))
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self.0.push(ConsoleEvent::Output(content.to_string()))
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}
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}
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pub fn error(&mut self, content: &str) {
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pub fn err(&mut self, content: &str) {
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self.0.push(ConsoleEvent::Error(content.to_string()))
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self.0.push(ConsoleEvent::Error(content.to_string()))
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}
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}
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}
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}
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@ -98,8 +102,9 @@ fn execute_console_events(
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for ev in ev_reader.read() {
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for ev in ev_reader.read() {
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match ev {
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match ev {
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DebugEvent::CloseDebugConsole => next_state.set(ConsoleState::Closed),
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DebugEvent::CloseDebugConsole => next_state.set(ConsoleState::Closed),
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DebugEvent::PrintToConsole { text } => log.output(text),
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DebugEvent::PrintToConsole { text, error: false } => log.write(text),
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_ => todo!(),
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DebugEvent::PrintToConsole { text, error: true } => log.err(text),
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_ => {}
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};
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};
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}
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}
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}
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}
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@ -1,20 +1,20 @@
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use clap::{Parser, Subcommand};
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use clap::{Parser, Subcommand};
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use crate::game::debug::DebugEvent;
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use crate::debug::DebugEvent;
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pub(super) fn respond(line: &str) -> Result<DebugEvent, String> {
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pub(super) fn respond(line: &str) -> Result<DebugEvent, String> {
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let args = shlex::split(line).ok_or("Invalid Quoting")?;
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let args = shlex::split(line).ok_or("Invalid Quoting")?;
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let cli = Cli::try_parse_from(args).map_err(|e| e.to_string());
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let cli = Cli::try_parse_from(args).map_err(|e| e.to_string());
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// help detection
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// help detection
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let command_contains_help = (line.contains("help") || line.contains("-h"));
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let command_contains_help = line.contains("help") || line.contains("-h");
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let some_line_starts_with_usage = cli
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let some_line_starts_with_usage = cli
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.as_ref()
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.as_ref()
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.is_err_and(|item| item.lines().any(|line| line.starts_with("Usage: ")));
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.is_err_and(|item| item.lines().any(|line| line.starts_with("Usage: ")));
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if command_contains_help && some_line_starts_with_usage {
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if command_contains_help && some_line_starts_with_usage {
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let Err(text) = cli else { unreachable!() };
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let Err(text) = cli else { unreachable!() };
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return Ok(DebugEvent::PrintToConsole { text });
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return Ok(DebugEvent::PrintToConsole { text, error: false });
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}
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}
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Ok(cli?.cmd)
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Ok(cli?.cmd)
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@ -16,7 +16,7 @@ use bevy_ui_text_input::TextSubmitEvent;
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pub(super) use components::console;
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pub(super) use components::console;
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use components::{Content, Prompt};
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use components::{Content, Prompt};
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use crate::game::debug::DebugEvent;
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use crate::debug::DebugEvent;
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use super::{ConsoleEvent, ConsoleLog, ConsoleState, OPEN_CONSOLE_DEFAULT, cli::respond};
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use super::{ConsoleEvent, ConsoleLog, ConsoleState, OPEN_CONSOLE_DEFAULT, cli::respond};
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Ok(debug_ev) => {
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Ok(debug_ev) => {
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debug_event_writer.write(debug_ev);
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debug_event_writer.write(debug_ev);
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}
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}
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Err(e) => log.error(&e),
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Err(e) => log.err(&e),
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}
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}
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}
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}
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}
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}
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use bevy::{ecs::spawn::SpawnWith, prelude::*};
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use bevy::{ecs::spawn::SpawnWith, prelude::*};
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use bevy_ui_text_input::{TextInputMode, TextInputNode, TextInputPrompt};
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use bevy_ui_text_input::{TextInputMode, TextInputNode, TextInputPrompt};
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use crate::game::debug::console::{ConsoleEvent, ConsoleLog};
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use crate::debug::console::{ConsoleEvent, ConsoleLog};
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use super::DebugConsole;
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use super::DebugConsole;
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//! Seperate out debugging uis/plugins in it's own module for cleanliness.
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use bevy::prelude::*;
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use bevy_inspector_egui::bevy_egui::EguiPlugin;
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pub fn plugin(app: &mut App) {
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app.add_plugins(EguiPlugin {
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enable_multipass_for_primary_context: true,
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})
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.add_plugins((
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// WorldInspectorPlugin::new(),
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// StateInspectorPlugin::<AppState>::new(),
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// StateInspectorPlugin::<menus::CurrentMenu>::new(),
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));
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}
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13
src/game.rs
13
src/game.rs
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};
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};
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mod camera;
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mod camera;
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mod debug;
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mod scene;
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mod scene;
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mod tram {
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use bevy::prelude::*;
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fn spawn_tram(
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mut c: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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}
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}
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/// Gameplay system set. All functions in this control the gameplay (duh).
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/// Gameplay system set. All functions in this control the gameplay (duh).
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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OnExit(AppState::Ingame),
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OnExit(AppState::Ingame),
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despawn::<cleanup::Scene>.in_set(GameplaySet),
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despawn::<cleanup::Scene>.in_set(GameplaySet),
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)
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)
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.add_plugins((debug::plugin, camera::plugin));
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.add_plugins(camera::plugin);
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app.configure_sets(Update, GameplaySet.run_if(in_state(AppState::Ingame)));
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app.configure_sets(Update, GameplaySet.run_if(in_state(AppState::Ingame)));
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}
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}
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@ -1,19 +0,0 @@
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use bevy::prelude::*;
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use clap::Subcommand;
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mod console;
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#[derive(Event, Debug, Subcommand)]
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enum DebugEvent {
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/// Close the debug console.
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#[command(name = "close", aliases = ["close-console"])]
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CloseDebugConsole,
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/// Output a string to the console.
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#[command(name = "echo", aliases = ["print", "print-to-console"])]
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PrintToConsole { text: String },
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}
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pub(super) fn plugin(app: &mut App) {
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app.add_plugins(console::plugin).add_event::<DebugEvent>();
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}
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@ -2,14 +2,15 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_skein::SkeinPlugin;
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use bevy_skein::SkeinPlugin;
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use bevy_ui_text_input::TextInputPlugin;
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use bevy_ui_text_input::TextInputPlugin;
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use clap::ValueEnum;
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mod camera;
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mod camera;
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mod cleanup;
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mod cleanup;
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mod debugging;
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mod debug;
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mod game;
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mod game;
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mod menus;
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mod menus;
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash, Reflect)]
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash, Reflect, ValueEnum)]
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#[allow(unused)]
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#[allow(unused)]
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enum AppState {
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enum AppState {
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#[default]
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#[default]
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@ -23,7 +24,7 @@ fn main() {
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.register_type::<TPCTarget>()
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.register_type::<TPCTarget>()
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.add_systems(Startup, camera::setup)
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.add_systems(Startup, camera::setup)
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.add_plugins((DefaultPlugins, TextInputPlugin))
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.add_plugins((DefaultPlugins, TextInputPlugin))
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.add_plugins((game::plugin, menus::plugin, debugging::plugin))
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.add_plugins((game::plugin, menus::plugin, debug::plugin))
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.add_plugins(SkeinPlugin::default())
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.add_plugins(SkeinPlugin::default())
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.init_state::<AppState>()
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.init_state::<AppState>()
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.register_type::<AppState>()
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.register_type::<AppState>()
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