make debug console top level

This commit is contained in:
Schrottkatze 2025-06-18 17:13:52 +02:00
parent d79475ae2a
commit 4c24f67cd5
Signed by: schrottkatze
SSH key fingerprint: SHA256:FPOYVeBy3QP20FEM42uWF1Wa/Qhlk+L3S2+Wuau/Auo
9 changed files with 111 additions and 68 deletions

View file

@ -2,14 +2,15 @@
use bevy::prelude::*;
use bevy_skein::SkeinPlugin;
use bevy_ui_text_input::TextInputPlugin;
use clap::ValueEnum;
mod camera;
mod cleanup;
mod debugging;
mod debug;
mod game;
mod menus;
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash, Reflect)]
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash, Reflect, ValueEnum)]
#[allow(unused)]
enum AppState {
#[default]
@ -23,7 +24,7 @@ fn main() {
.register_type::<TPCTarget>()
.add_systems(Startup, camera::setup)
.add_plugins((DefaultPlugins, TextInputPlugin))
.add_plugins((game::plugin, menus::plugin, debugging::plugin))
.add_plugins((game::plugin, menus::plugin, debug::plugin))
.add_plugins(SkeinPlugin::default())
.init_state::<AppState>()
.register_type::<AppState>()