setup (draw a circle /m)

This commit is contained in:
Schrottkatze 2025-05-14 13:28:18 +02:00
commit 08069c9224
Signed by: schrottkatze
SSH key fingerprint: SHA256:FPOYVeBy3QP20FEM42uWF1Wa/Qhlk+L3S2+Wuau/Auo
9 changed files with 5452 additions and 0 deletions

36
src/main.rs Normal file
View file

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use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, yeet)
.run();
}
fn yeet(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(255, 255, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
Mesh3d(meshes.add(Plane3d::new(Vec3::Y, vec2(4., 4.)))),
MeshMaterial3d(materials.add(Color::srgb_u8(255, 255, 255))),
Transform::from_xyz(0., 0., 0.),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-4.5, 3.5, 4.5).looking_at(Vec3::ZERO, Vec3::Y),
));
}