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24 lines
621 B
Rust
24 lines
621 B
Rust
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use bevy::prelude::*;
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use crate::{
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AppState,
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cleanup::{self, despawn},
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};
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mod camera;
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mod scene;
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/// Gameplay system set. All functions in this control the gameplay (duh).
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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struct GameplaySet;
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pub fn plugin(app: &mut App) {
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app.add_plugins(camera::plugin)
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.add_systems(OnEnter(AppState::Ingame), scene::setup.in_set(GameplaySet))
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.add_systems(
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OnExit(AppState::Ingame),
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despawn::<cleanup::Scene>.in_set(GameplaySet),
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);
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app.configure_sets(Update, GameplaySet.run_if(in_state(AppState::Ingame)));
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}
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