mirror of
https://codeberg.org/schrottkatze/mgd2-tram-championships.git
synced 2025-07-05 19:37:39 +00:00
171 lines
4.6 KiB
Rust
171 lines
4.6 KiB
Rust
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use std::marker::PhantomData;
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use bevy::{
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ecs::spawn::SpawnIter, platform::collections::HashMap, prelude::*,
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state::state::FreelyMutableState,
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};
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use super::{ItemPosition, Menu, MenuItemInternal, MenuItemType, Menus, OnPressAction};
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impl<TriggerState: States, NavState: States + FreelyMutableState + Copy> Plugin
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for Menus<TriggerState, NavState>
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{
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fn build(&self, app: &mut App) {
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app.insert_state(self.start)
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.insert_resource(self.get_store())
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.add_observer(build_ui::<NavState>)
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// .add_observer(destroy_ui::<NavStates>)
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.add_systems(
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Update,
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(
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update_ui_trigger::<NavState>,
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handle_press_actions::<NavState>.run_if(in_state(self.trigger.clone())),
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),
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);
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}
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}
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#[derive(Event)]
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struct DestroyUi<S: States>(S);
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#[derive(Event)]
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struct BuildUi<S: States>(S);
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#[derive(Component)]
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struct UiParent<S: States>(PhantomData<S>);
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#[derive(Component)]
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struct UiComponent;
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#[derive(Component)]
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struct Action<S: States>(OnPressAction<S>);
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impl<T: States, S: States> Menus<T, S> {
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fn get_store(&self) -> MenusStore<S> {
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MenusStore(self.menus.clone())
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}
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}
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#[derive(Resource)]
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struct MenusStore<S: States>(HashMap<S, Menu<S>>);
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fn build_ui<S: States>(
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trigger: Trigger<BuildUi<S>>,
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ui_parent: Query<Entity, With<UiParent<S>>>,
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mut c: Commands,
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menus_data: Res<MenusStore<S>>,
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) {
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let e = trigger.event();
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let Some(menu_structure) = menus_data.0.get(&e.0) else {
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return;
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};
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let items = menu_structure
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.menu_items
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.clone()
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.into_iter()
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// TODO: implement other item positions
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.filter(|it| it.pos == ItemPosition::MainView);
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if let Ok(parent) = ui_parent.single_inner() {
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c.entity(parent).despawn();
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}
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c.spawn((
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UiParent(PhantomData::<S>),
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Node {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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flex_direction: FlexDirection::Column,
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..default()
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},
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))
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.with_children(|parent| {
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for MenuItemInternal { r#type, action, .. } in items {
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let mut e = match r#type {
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MenuItemType::Text(s) => parent.spawn(components::text(s)),
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MenuItemType::Button(s) => parent.spawn(components::button(s)),
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};
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e.insert(UiComponent);
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if let Some(action) = action {
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e.insert(Action(action));
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}
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}
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});
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}
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fn handle_press_actions<S: States + FreelyMutableState>(
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mut interaction_query: Query<(&Interaction, &Action<S>), Changed<Interaction>>,
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mut nav_state: ResMut<NextState<S>>,
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) {
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for (interaction, Action(action)) in interaction_query {
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if *interaction != Interaction::Pressed {
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continue;
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}
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match action {
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OnPressAction::NavigateTo(to) => nav_state.set(to.clone()),
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_ => todo!(),
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}
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}
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}
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mod components {
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use bevy::prelude::*;
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use crate::menus::lib::OnPressAction;
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use super::Action;
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pub fn text(t: String) -> impl Bundle {
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(
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Text::new(t),
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TextFont {
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// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 33.0,
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..default()
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},
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TextColor(Color::srgb(0.9, 0.9, 0.9)),
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TextShadow::default(),
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)
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}
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pub fn button(t: String) -> impl Bundle {
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(
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Button,
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Node {
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border: UiRect::all(Val::Px(5.0)),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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padding: UiRect::all(Val::Px(10.0)),
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..default()
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},
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BorderColor(Color::BLACK),
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BorderRadius::MAX,
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BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
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children![text(t)],
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)
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}
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}
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fn update_ui_trigger<S: States>(
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mut c: Commands,
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mut trans_reader: EventReader<StateTransitionEvent<S>>,
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menus_data: Res<MenusStore<S>>,
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) {
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for trans in trans_reader.read() {
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info!("{trans:?}");
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// if let Some(to_delete) = trans.exited {}
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if let Some(to_build) = trans.entered.clone() {
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c.trigger(BuildUi(to_build));
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}
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}
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}
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// fn build_ui<S: States>(mut c: Commands) {
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// }
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