use std::{ sync::{mpsc, Arc}, thread, }; use eframe::egui::{self, TextureOptions}; use image::{DynamicImage, Pixel, Rgb, Rgb32FImage}; use nalgebra::{SMatrix, Vector3, Vector4}; use rayon::prelude::*; use image::EncodableLayout; struct ProcessorInstruction { img: Arc, color_matrix: SMatrix, pos_matrix: SMatrix, ret: oneshot::Sender<(egui::TextureHandle, (f32, f32))>, ctx: egui::Context, handle: Option, } pub struct Processor { channel: mpsc::Sender, } impl Processor { pub fn init() -> Self { let (tx, rx) = mpsc::channel(); thread::spawn(|| { for ProcessorInstruction { img, color_matrix, pos_matrix, ret, ctx, handle, } in rx { let (width, height) = img.dimensions(); // let mut r = (*img).clone(); let mut r = Rgb32FImage::new(width, height); if !pos_matrix.is_identity(f32::EPSILON) && pos_matrix.is_invertible() { let mut inv_mat = pos_matrix.try_inverse().unwrap(); let mut cols_mut = inv_mat.column_part_mut(2, 2); *(cols_mut.get_mut(0).unwrap()) *= width as f32; *(cols_mut.get_mut(1).unwrap()) *= height as f32; r.par_enumerate_pixels_mut().for_each(|(x, y, px)| { let r = inv_mat * Vector3::new(x as f32, y as f32, 1.0); *px = if r.x.is_sign_positive() && r.y.is_sign_positive() { *img.get_pixel_checked(r.x as u32, r.y as u32) .unwrap_or(&Rgb([0., 0., 0.])) } else { Rgb([0., 0., 0.]) }; }); } else { r = (*img).clone() } if !color_matrix.is_identity(f32::EPSILON) { r.par_pixels_mut().for_each(|px| { *px = Rgb::from( TryInto::<[f32; 3]>::try_into( (color_matrix * Vector4::new(px.0[0], px.0[1], px.0[2], 1.)) .as_slice(), ) .unwrap(), ) }); } let color_image = { let image = DynamicImage::from(r).to_rgb8(); egui::ColorImage::from_rgb( [image.width() as usize, image.height() as usize], image.as_bytes(), ) }; let handle = if let Some(mut handle) = handle { handle.set(color_image, TextureOptions::default()); handle } else { ctx.load_texture("res_tex", color_image, TextureOptions::default()) }; ret.send((handle, (width as f32, height as f32))).unwrap(); // (color_matrix.is_identity(f32::EPSILON), pos_matrix.is_identity(f32::EPSILON)) } }); Self { channel: tx } } pub fn exec( &self, img: Arc, color_matrix: SMatrix, pos_matrix: SMatrix, ctx: egui::Context, handle: Option, ) -> oneshot::Receiver<(egui::TextureHandle, (f32, f32))> { let (tx, rx) = oneshot::channel(); let r = self.channel.send(ProcessorInstruction { img, color_matrix, pos_matrix, ret: tx, ctx, handle, }); dbg!(r).unwrap(); rx } }