use image::DynamicImage; /// Any runtime value that an instruction can input or output. /// /// The name is taken from [Godot's `Variant` type], /// which is very similar to this one. /// /// [Godot's `Variant` type]: https://docs.godotengine.org/en/stable/classes/class_variant.html #[derive(Clone, Debug)] pub enum Variant { Image(DynamicImage), }