iowo/crates/executor-poc/src/lib.rs

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use indexmap::IndexMap;
use instructions::Instruction;
use petgraph::graph::DiGraph;
use types::Type;
trait Node {
fn inputs() -> IndexMap<String, Type>;
fn outputs() -> IndexMap<String, Type>;
}
struct NodeGraph {
graph: DiGraph<Instruction, TypedEdge>,
}
struct TypedEdge {
from: String,
to: String,
typ: Type,
}
mod instructions {
//! This is the lowest level of the IR, the one the executor will use.
use std::path::Path;
use indexmap::{indexmap, IndexMap};
pub enum Instruction {
// File handling
LoadFile,
SaveFile,
ColorMatrix,
PosMatrix,
Blend,
SplitChannels,
}
impl Instruction {
fn inputs(&self) -> IndexMap<String, Type> {
match self {
Instruction::LoadFile => indexmap! {
"path" => Type::Path
},
Instruction::SaveFile => indexmap! {
"path" => Type::Path
},
Instruction::ColorMatrix => indexmap! {
"image" => Type::ImageData,
"matrix" => Type::Mat(4,5)
},
Instruction::PosMatrix => indexmap! {
"image" => Type::ImageData,
"matrix" => Type::Mat(2, 3),
},
Instruction::Blend => todo!(),
Instruction::SplitChannels => todo!(),
}
}
fn outputs(&self) -> IndexMap<String, Type> {
match self {
Instruction::LoadFile => indexmap! {
"image" => Type::ImageData
},
Instruction::SaveFile => indexmap! {},
Instruction::ColorMatrix => indexmap! {
"resut" => Type::ImageData
},
Instruction::PosMatrix => todo!(),
Instruction::Blend => todo!(),
Instruction::SplitChannels => todo!(),
}
}
}
}
mod types {
pub enum Type {
// TODO: later do lower level type system for this stuff?
// Image(Size, PixelType),
// // image data for processing.
// // always PixelType::Rgba32F
// ImageData(Size),
// // stuff that's still to be generated, not sized and no pixeltype
// ProceduralImage,
ImageData,
Text,
Integer,
Float,
Double,
Path,
Bool,
Vec(
// length,
u8,
),
Mat(
// Rows
u8,
// Columns
u8,
),
}
// pub struct Size {
// width: u16,
// height: u16,
// }
// Pixel types. Taken from variants [here](https://docs.rs/image/latest/image/pub enum.DynamicImage.html).
// pub enum PixelType {
// Luma8,
// LumaA8,
// Rgb8,
// Rgba8,
// Luma16,
// LumaA16,
// Rgb16,
// Rgba16,
// Rgb32F,
// #[default]
// Rgba32F,
// }
}