iowo/crates/ir/src/lib.rs

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Rust
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use std::num::NonZeroUsize;
use instruction::SocketCount;
use serde::{Deserialize, Serialize};
pub mod id;
pub mod instruction;
pub mod semi_human;
pub type Map<K, V> = std::collections::BTreeMap<K, V>;
pub type Set<T> = std::collections::BTreeSet<T>;
/// Gives you a super well typed graph IR for a given human-readable repr.
///
/// Look at [`semi_human::GraphIr`] and the test files in the repo at `testfiles/`
/// to see what the RON should look like.
/// No, we don't want you to write out [`GraphIr`] in full by hand.
/// That's something for the machines to do.
///
/// # Errors
///
/// Returns an error if the parsed source is not a valid human-readable graph IR.
pub fn from_ron(source: &str) -> ron::error::SpannedResult<GraphIr> {
let human_repr: semi_human::GraphIr = ron::from_str(source)?;
Ok(human_repr.into())
}
/// The toplevel representation of a whole pipeline.
///
/// # DAGs
///
/// Pipelines may not be fully linear. They may branch out and recombine later on.
/// As such, the representation for them which is currently used is a
/// [**D**irected **A**cyclic **G**raph](https://en.wikipedia.org/wiki/Directed_acyclic_graph).
///
/// For those who are already familiar with graphs, a DAG is one, except that:
///
/// - It is **directed**: Edges have a direction they point to.
/// In this case, edges point from the outputs of streamers to inputs of consumers.
/// - It is **acyclic**: Those directed edges may not form loops.
/// In other words, if one follows edges only in their direction, it must be impossible
/// to come back to an already visited node.
///
/// Here, if an edge points from _A_ to _B_ (`A --> B`),
/// then _A_ is called a **dependency** or an **input source** of _B_,
/// and _B_ is called a **dependent** or an **output target** of _A_.
///
/// The DAG also enables another neat operation:
/// [Topological sorting](https://en.wikipedia.org/wiki/Topological_sorting).
/// This allows to put the entire graph into a linear list,
/// where it's guaranteed that once a vertex is visited,
/// all dependencies of it will have been visited already as well.
///
/// The representation used here in specific is a bit more complicated,
/// since **instructions** directly aren't just connected to one another,
/// but their **sockets** are instead.
///
/// So the vertices of the DAG are the **sockets**
/// (which are either [`id::Input`] or [`id::Output`] depending on the direction),
/// and each **socket** in turn belongs to an **instruction**.
///
/// # Usage
///
/// - If you want to build one from scratch,
/// add a few helper methods like
/// constructing an empty one,
/// adding instructions and
/// adding edges
/// - If you want to construct one from an existing repr,
/// maybe you want to use [`semi_human::GraphIr`].
///
/// # Storing additional data
///
/// Chances are the graph IR seems somewhat fit to put metadata in it.
/// However, most likely you're interacting in context of some other system,
/// and also want to manage and index that data on your own.
///
/// As such, consider using _secondary_ maps instead.
/// That is, store in a data structure _you_ own a mapping
/// from [`id`]s
/// to whatever data you need.
#[derive(Clone, Debug, Default, PartialEq, Eq, Deserialize, Serialize)]
pub struct GraphIr {
/// "Backbone" storage of all **instruction** IDs to
/// what **kind of instruction** they are.
instructions: Map<id::Instruction, instruction::Kind>,
/// How the data flows forward. **Dependencies** map to **dependents** here.
edges: Map<id::Output, Set<id::Input>>,
/// How the data flows backward. **Dependents** map to **dependencies** here.
rev_edges: Map<id::Input, id::Output>,
}
// TODO: this impl block, but actually the whole module, screams for tests
impl GraphIr {
/// Look "backwards" in the graph,
/// and find out what instructions need to be done before this one.
/// The input slots are visited in order.
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///
/// - The iterator returns individually [`Some`]`(`[`None`]`)` if the corresponding slot is
/// not connected.
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///
/// The same caveats as for [`GraphIr::resolve`] apply.
#[must_use]
pub fn input_sources(
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&self,
subject: &id::Instruction,
) -> Option<impl Iterator<Item = Option<&id::Output>> + '_> {
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let (subject, kind) = self.instructions.get_key_value(subject)?;
let SocketCount { inputs, .. } = kind.socket_count();
Some((0..inputs).map(|idx| {
let input = id::Input(socket(subject, idx));
self.rev_edges.get(&input)
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}))
}
/// Look "forwards" in the graph to see what other instructions this instruction feeds into.
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///
/// The output slots represent the top-level iterator,
/// and each one's connections are emitted one level below.
///
/// Just [`Iterator::flatten`] if you are not interested in the slots.
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///
/// The same caveats as for [`GraphIr::resolve`] apply.
#[must_use]
pub fn output_targets(
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&self,
subject: &id::Instruction,
) -> Option<impl Iterator<Item = Option<&Set<id::Input>>> + '_> {
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let (subject, kind) = self.instructions.get_key_value(subject)?;
let SocketCount { outputs, .. } = kind.socket_count();
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Some((0..outputs).map(|idx| {
let output = id::Output(socket(subject, idx));
self.edges.get(&output)
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}))
}
/// Returns the instruction corresponding to the given ID.
/// Returns [`None`] if there is no such instruction in this graph IR.
///
/// Theoretically this could be fixed easily at the expense of some memory
/// by just incrementing and storing some global counter,
/// however, at the moment there's no compelling reason
/// to actually have multiple [`GraphIr`]s at one point in time.
/// Open an issue if that poses a problem for you.
#[must_use]
pub fn resolve<'ir>(&'ir self, subject: &id::Instruction) -> Option<InstructionRef<'ir>> {
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let (id, kind) = self.instructions.get_key_value(subject)?;
let input_sources = self.input_sources(subject)?.collect();
let output_targets = self.output_targets(subject)?.collect();
Some(InstructionRef {
id,
kind,
input_sources,
output_targets,
})
}
/// Returns the instruction this input belongs to.
///
/// The same caveats as for [`GraphIr::resolve`] apply.
#[must_use]
pub fn owner_of_input<'ir>(&'ir self, input: &id::Input) -> Option<InstructionRef<'ir>> {
self.resolve(&input.socket().belongs_to)
}
/// Returns the instruction this output belongs to.
///
/// The same caveats as for [`GraphIr::resolve`] apply.
#[must_use]
pub fn owner_of_output<'ir>(&'ir self, output: &id::Output) -> Option<InstructionRef<'ir>> {
self.resolve(&output.socket().belongs_to)
}
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/// Returns the order in which the instructions could be visited
/// in order to ensure that all dependencies are resolved
/// before a vertex is visited.
///
/// # Panics
///
/// Panics if there are any cycles in the IR, as it needs to be a DAG.
#[must_use]
// yes, this function could probably return an iterator and be lazy
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// no, not today
pub fn topological_sort(&self) -> Vec<InstructionRef> {
// count how many incoming edges each vertex has
let mut nonzero_input_counts: Map<_, NonZeroUsize> =
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self.rev_edges
.iter()
.fold(Map::new(), |mut count, (input, _)| {
let _ = *count
.entry(input.socket().belongs_to.clone())
.and_modify(|count| *count = count.saturating_add(1))
.or_insert(NonZeroUsize::MIN);
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count
});
// are there any unconnected ones we could start with?
// TODO: experiment if a VecDeque with some ordering fun is digested better by the executor
let no_inputs: Vec<_> = {
let nonzero: Set<_> = nonzero_input_counts.keys().collect();
let all: Set<_> = self.instructions.keys().collect();
all.difference(&nonzero).copied().cloned().collect()
};
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// then let's find the order!
let mut order = Vec::new();
let mut active_queue = no_inputs;
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while let Some(current) = active_queue.pop() {
// now that this vertex is visited and resolved,
// make sure all dependents notice that
let dependents = self
.output_targets(&current)
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.expect("graph to be consistent")
.flatten()
.flatten();
for dependent_input in dependents {
let dependent = &dependent_input.socket().belongs_to;
// how many inputs are connected to this dependent without us?
let count = nonzero_input_counts
.get_mut(dependent)
.expect("connected output must refer to non-zero input");
let new = NonZeroUsize::new(count.get() - 1);
if let Some(new) = new {
// aww, still some
*count = new;
continue;
}
// none, that means this one is free now! let's throw it onto the active queue then
let (now_active, _) = nonzero_input_counts
.remove_entry(dependent)
.expect("connected output must refer to non-zero input");
active_queue.push(now_active);
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}
// TODO: check if this instruction is "well-fed", that is, has all the inputs it needs,
// and if not, panic
order.push(self.resolve(&current).expect("graph to be consistent"));
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}
assert!(
nonzero_input_counts.is_empty(),
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concat!(
"topological sort didn't cover all instructions\n",
"either there are unconnected inputs, or there is a cycle\n",
"unresolved instructions:\n",
"{:#?}"
),
nonzero_input_counts,
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);
order
}
}
/// Constructs an [`id::Socket`] a bit more tersely.
fn socket(id: &id::Instruction, idx: u16) -> id::Socket {
id::Socket {
belongs_to: id.clone(),
idx: id::SocketIdx(idx),
}
}
/// A full instruction bundeled in context, with its inputs and outputs.
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct Instruction {
pub id: id::Instruction,
pub kind: instruction::Kind,
// can't have these two public since then a user might corrupt their length
input_sources: Vec<Option<id::Output>>,
output_targets: Vec<Set<id::Input>>,
}
impl Instruction {
/// Where this instruction gets its inputs from.
///
/// [`None`] means that this input is unfilled,
/// and must be filled before the instruction can be ran.
#[must_use]
pub fn input_sources(&self) -> &[Option<id::Output>] {
&self.input_sources
}
/// To whom outputs are sent.
#[must_use]
pub fn output_targets(&self) -> &[Set<id::Input>] {
&self.output_targets
}
}
/// [`Instruction`], but every single field is borrowed instead.
/// See its docs.
///
/// Use the [`From`] impl to handily convert into an [`Instruction`].
/// The other way around is unlikely to be wanted — since you already have an [`Instruction`],
/// chances are you just want to take a reference (`&`) of it.
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct InstructionRef<'ir> {
pub id: &'ir id::Instruction,
pub kind: &'ir instruction::Kind,
input_sources: Vec<Option<&'ir id::Output>>,
output_targets: Vec<Option<&'ir Set<id::Input>>>,
}
impl<'ir> InstructionRef<'ir> {
/// Where this instruction gets its inputs from.
///
/// [`None`] means that this input is unfilled,
/// and must be filled before the instruction can be ran.
#[must_use]
pub fn input_sources(&self) -> &[Option<&'ir id::Output>] {
&self.input_sources
}
/// To whom outputs are sent.
#[must_use]
pub fn output_targets(&self) -> &[Option<&'ir Set<id::Input>>] {
&self.output_targets
}
}
// would love to use ToOwned but Rust has no specialization yet
// and it'd hurt a blanket impl of ToOwned otherwise
impl From<InstructionRef<'_>> for Instruction {
fn from(source: InstructionRef<'_>) -> Self {
Self {
id: source.id.clone(),
kind: source.kind.clone(),
input_sources: source
.input_sources
.into_iter()
.map(Option::<&_>::cloned)
.collect(),
output_targets: source
.output_targets
.into_iter()
.map(|outputs| outputs.map(Clone::clone).unwrap_or_default())
.collect(),
}
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}
}