use image::DynamicImage;

/// Any runtime value that an instruction can input or output.
///
/// The name is taken from [Godot's `Variant` type],
/// which is very similar to this one.
///
/// [Godot's `Variant` type]: https://docs.godotengine.org/en/stable/classes/class_variant.html
#[derive(Clone, Debug)]
pub enum Variant {
    Image(DynamicImage),
}
