use bevy::prelude::*; use bevy_rapier2d::prelude::*; mod game { use bevy::prelude::*; use bevy_rapier2d::prelude::*; mod player { use bevy::prelude::*; use bevy_rapier2d::prelude::*; #[derive(Component)] struct Player; } fn game_plugin(app: &mut App) {} } const METER: f32 = 120.; enum AppState { MainMenu, InGame, GameOver, } enum PausedState { Paused, Running, } fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(RapierPhysicsPlugin::::pixels_per_meter(METER)) .run(); }