use bevy::prelude::*; use bevy_rapier2d::prelude::*; use player::player_plugin; use scene::{scene_plugin, PlayerCoords}; use crate::AppState; mod player; mod scene; mod set; pub const WORLD_DEPTH: f32 = 0.5; pub const PLAYER_DEPTH: f32 = 0.5; pub const PLAYER_SIZE_FRACTION: f32 = 0.8; pub fn game_plugin(app: &mut App) { app.add_plugins((player_plugin, scene_plugin)); }