use std::fs; use bevy::{core_pipeline::smaa::SmaaSpecializedRenderPipelines, prelude::*}; use bevy::{prelude::*, scene::ScenePlugin}; use bevy_editor_pls::EditorPlugin; use bevy_rapier2d::prelude::*; use readformat::readf; use crate::AppState; pub(super) fn scene_plugin(app: &mut App) { app.add_plugins(EditorPlugin::default()); // app.add_systems(, ) app.add_systems(Startup, (import_text_world,)); } pub(super) fn import_text_world(mut commands: Commands, assets: Res) { let world_string = fs::read_to_string("assets/world.txt"); let &[info_string, world_string] = readf("info section\n{}\nworld section\n{}", world_string); println!() }