use std::collections::HashMap; use std::fs; use bevy::sprite::MaterialMesh2dBundle; use bevy::{core_pipeline::smaa::SmaaSpecializedRenderPipelines, prelude::*}; use bevy::{prelude::*, scene::ScenePlugin}; use bevy_editor_pls::EditorPlugin; use bevy_rapier2d::prelude::{Collider, *}; use readformat::{readf, readf1}; use crate::game::WORLD_DEPTH; use crate::AppState; #[derive(Component)] struct Block; pub(super) fn scene_plugin(app: &mut App) { app.add_plugins(EditorPlugin::default()); // app.add_systems(, ) app.add_systems(Startup, (import_text_world,)); } #[derive(Default)] pub struct WorldInfo { block_size: f32, blocks: Vec<(String, String)>, } pub(super) fn import_text_world( mut commands: Commands, assets: Res, mut meshes: ResMut>, mut materials: ResMut>, ) { let world_string = fs::read_to_string("assets/world.txt").expect("need a world to load"); let [info_string, world_string] = &readf("info section\n{}\nworld section\n{}", &world_string) .expect("world does not have sections")[..] else { unreachable!() }; let mut wi = WorldInfo::default(); for line in info_string.lines() { let [name, val] = &readf(" {} = {}", line).expect("invalid line in info section")[..] else { unreachable!() }; match name.as_str() { "block-size" => wi.block_size = val.parse().unwrap(), x if x.starts_with(".") => { let x = readf1(".{}", x).unwrap(); wi.blocks.push((x, val.to_owned())); } x => panic!("invalid setting {x}"), } } for (current_y, line) in world_string.lines().rev().enumerate() { let mut i = 0; // try to match every defined block 'a: while i < line.len() { if line[i..].starts_with(" ") { i += 1; continue; } for possible_block in wi.blocks.iter() { if line[i..].starts_with(possible_block.0.as_str()) { let len = possible_block.0.len(); let (tex, collider) = if let Some(s) = possible_block.1.strip_prefix("_") { (s.to_owned(), false) } else { (possible_block.1.to_owned(), true) }; let x = i as f32 * wi.block_size; let y = current_y as f32 * wi.block_size; let mut command = commands.spawn(( Block, MaterialMesh2dBundle { mesh: meshes .add(Rectangle::new(wi.block_size * len as f32, wi.block_size)) .into(), material: materials.add(assets.load(tex)), transform: Transform::from_xyz(x, y, WORLD_DEPTH), ..Default::default() }, )); if collider { command.insert(( RigidBody::Fixed, Collider::cuboid(wi.block_size / 2.0 * len as f32, wi.block_size / 2.0), Velocity::default(), )); } println!("spawned {possible_block:?} at {x}, {y}"); i += len; continue 'a; } } panic!("unknown block in at {i},{current_y}"); } } }