use bevy::{core_pipeline::smaa::SmaaSpecializedRenderPipelines, prelude::*}; use bevy::{prelude::*, scene::ScenePlugin}; use bevy_editor_pls::EditorPlugin; use bevy_rapier2d::prelude::*; use crate::AppState; pub(super) fn scene_plugin(app: &mut App) { app.add_plugins(EditorPlugin::default()); }