add player to game
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4 changed files with 14 additions and 3 deletions
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@ -3,7 +3,8 @@ use bevy_rapier2d::prelude::*;
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use player::player_plugin;
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use player::player_plugin;
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mod player;
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mod player;
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mod set;
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fn game_plugin(app: &mut App) {
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fn game_plugin(app: &mut App) {
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app.add_plugins((player_plugin));
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app.add_plugins(player_plugin);
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}
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}
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@ -1,14 +1,19 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use crate::AppState;
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use crate::AppState;
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use super::set::IngameSet;
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#[derive(Component)]
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#[derive(Component)]
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struct Player {}
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struct Player {}
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pub(super) fn player_plugin(app: &mut App) {
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pub(super) fn player_plugin(app: &mut App) {
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//app.add_systems(OnEnter(AppState::InGame), add_player.in_set(GameplaySet));
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app.add_systems(OnEnter(AppState::InGame), add_player.in_set(IngameSet));
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}
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}
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pub fn add_player(mut commands: Commands) {
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pub fn add_player(mut commands: Commands) {
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commands.spawn(Player {});
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commands
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.spawn(Player {})
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.insert(ActiveEvents::COLLISION_EVENTS);
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}
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}
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4
src/game/set.rs
Normal file
4
src/game/set.rs
Normal file
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@ -0,0 +1,4 @@
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use bevy::prelude::*;
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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pub struct IngameSet;
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@ -1,3 +1,4 @@
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#![allow(unused)]
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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