enable rapier debug rendering
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943a55dca7
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2 changed files with 3 additions and 2 deletions
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@ -5,7 +5,7 @@ edition = "2021"
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[dependencies]
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[dependencies]
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bevy = { version = "0.14.2" }
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bevy = { version = "0.14.2" }
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bevy_rapier2d = "0.27.0"
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bevy_rapier2d = {version = "0.27.0", features = ["debug-render-2d"]}
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bevy_editor_pls = "0.10"
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bevy_editor_pls = "0.10"
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readformat = "0.1.2"
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readformat = "0.1.2"
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@ -5,7 +5,7 @@ use game::game_plugin;
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mod game;
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mod game;
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const METER: f32 = 120.;
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const METER: f32 = 60.;
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#[derive(States, Debug, Clone, PartialEq, Eq, Hash, Default)]
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#[derive(States, Debug, Clone, PartialEq, Eq, Hash, Default)]
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enum AppState {
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enum AppState {
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@ -26,6 +26,7 @@ fn main() {
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App::new()
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(METER))
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(METER))
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.add_plugins(RapierDebugRenderPlugin::default())
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.add_systems(Startup, setup_camera)
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.add_systems(Startup, setup_camera)
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.add_plugins(game_plugin)
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.add_plugins(game_plugin)
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.init_state::<AppState>()
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.init_state::<AppState>()
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