cool things
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23e76a73cd
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4e3edc5d45
3 changed files with 69 additions and 19 deletions
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@ -1,7 +1,9 @@
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header
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block-size = 60
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.P = [player]
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.S = [spawn]
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.T = Blockgrau.png
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.t = _Blockgrau.png
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.E = erdblock_lower.png
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.G = grasblock_lower.png
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._ = _grasblock_upper.png
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@ -11,16 +13,31 @@ header
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links
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blocks
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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T T
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T T
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T O T
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T O T
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T O T
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T P _______ _ T
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TT ,,,_______,,,_a____,___ __GGGGGGG_______TTTTTTTTTTTT T
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TTTTTTTTEEEGGGGGGGEEEGGGGGGEGGGE GGEEEEEEEGGEEEEETTTTTTTTTTTTTTTTTTT
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TTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEETTTTTTTTTTTTTTTEEET
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TTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEETTTTTTEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTttttttttttttttttttt _ S T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTtt T _T T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTTT T T T _________GT T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTTT T TGGGGGGGGGET T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTTT T TTEEEEEEEEEET T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTTT T T TTTTTTTTTTTTTT T TTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTtTTTTTTTTTTTTTTTTTT T TT T TTT
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T T TT T T
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T T T TT T T T
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T O S OT T T T
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T P O T _______ T T T T
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T O S T S _GGGGGGGTTT T T
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T ______ _ __GEEEEEEEE T T
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TT ,,,_______,,,_a____,___ __GGGGGG TTTTTTTTT _____,_____GGEEEEEEEEE______________T_____ _________________T
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TTTTTTTTEEEGGGGGGGEEEGGGGGGEGGGE GGEEEEEE TTTTTTTTTTTTTTTGGGGGEGGGGGEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGT
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TTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTTTTTTTTEEEEEEEEEETEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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TTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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@ -7,10 +7,22 @@ use bevy_rapier2d::prelude::*;
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use crate::{AppState, METER};
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use super::{scene::PlayerCoords, set::IngameSet, PLAYER_DEPTH};
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use super::{
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scene::{PlayerCoords, WorldInfo},
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set::IngameSet,
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PLAYER_DEPTH,
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};
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mod animation;
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#[derive(Event)]
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enum PlayerDeathEvent {
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Void,
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Spikes,
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}
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#[derive(Event)]
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struct RespawnPointSetEvent;
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#[derive(Component)]
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struct Player {
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move_cooldown: Timer,
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@ -56,6 +68,7 @@ fn debug_player_pos(query: Query<&Transform, With<Player>>) {
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let trans = query.single();
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}
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fn move_player(
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mut commands: Commands,
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kb_input: Res<ButtonInput<KeyCode>>,
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mut query: Query<(
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&mut Velocity,
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@ -68,6 +81,7 @@ fn move_player(
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mut camera_query: Query<&mut Transform, (With<Camera2d>, Without<Player>)>,
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phys: Query<&KinematicCharacterControllerOutput>,
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player_coords: Res<PlayerCoords>,
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world_info: Res<WorldInfo>,
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time: Res<Time>,
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) {
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let (mut vel, mut p_transform, mut player, mut controller, mut sprite, mut anim_state) =
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@ -106,7 +120,22 @@ fn move_player(
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*anim_state = PlayerAnimations::Idle;
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}
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for p in world_info.spawnpoints.iter().rev() {
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let x = p.0 as f32 * world_info.block_size;
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if x < p_transform.translation.x && x != player_coords.x {
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commands.insert_resource(PlayerCoords {
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x,
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y: p.1 as f32 * world_info.block_size,
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..*player_coords
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});
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commands.trigger(RespawnPointSetEvent);
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break;
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}
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}
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if p_transform.translation.y < -10. * player_coords.block_size {
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commands.trigger(PlayerDeathEvent::Void);
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p_transform.translation =
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Vec2::new(player_coords.x, player_coords.y).extend(PLAYER_DEPTH);
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}
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@ -54,10 +54,11 @@ pub(super) fn scene_plugin(app: &mut App) {
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app.add_systems(Startup, (import_text_world,));
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}
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#[derive(Default)]
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#[derive(Default, Resource)]
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pub struct WorldInfo {
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block_size: f32,
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blocks: Vec<(String, String)>,
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pub block_size: f32,
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pub blocks: Vec<(String, String)>,
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pub spawnpoints: Vec<(usize, usize)>,
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}
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pub(super) fn import_text_world(
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block_size: wi.block_size,
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});
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commands.run_system(player_spawn_oneshot.0);
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} else if tex == "[spawn]" {
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wi.spawnpoints.push((i, current_y));
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} else {
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spawn_block(
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&mut commands,
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panic!("unknown block in at {i},{current_y}");
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}
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}
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commands.insert_resource(wi);
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}
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fn spawn_block(
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RigidBody::Dynamic
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},
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if fixed {
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Collider::cuboid(block_size / 2.0 * len as f32, block_size / 2.0)
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Collider::cuboid(block_size / 2. * len as f32, block_size / 2.)
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} else {
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Collider::ball(block_size as f32 / 2.)
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Collider::ball(block_size / 2.)
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},
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AdditionalMassProperties::Mass(1.0),
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Velocity::default(),
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