changes
BIN
assets/BG0_himmel_blau_smallest.png
Normal file
After Width: | Height: | Size: 262 KiB |
BIN
assets/BG1_Berge_blau_smallest.png
Normal file
After Width: | Height: | Size: 296 KiB |
BIN
assets/BG2_Berge_gau_smallest.png
Normal file
After Width: | Height: | Size: 226 KiB |
BIN
assets/BG3_Berge_gruen_smallest.png
Normal file
After Width: | Height: | Size: 206 KiB |
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 186 KiB |
Before Width: | Height: | Size: 146 KiB After Width: | Height: | Size: 146 KiB |
Before Width: | Height: | Size: 541 KiB After Width: | Height: | Size: 541 KiB |
Before Width: | Height: | Size: 420 KiB After Width: | Height: | Size: 420 KiB |
Before Width: | Height: | Size: 328 KiB After Width: | Height: | Size: 328 KiB |
Before Width: | Height: | Size: 285 KiB After Width: | Height: | Size: 285 KiB |
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@ -2,7 +2,7 @@ header
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parallax.size = 2000x1000
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parallax.size = 2000x1000
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parallax.tiles = 2
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parallax.tiles = 2
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parallax.factor.y = 100000
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parallax.factor.y = 100000
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parallax.tex = BG0_himmel_blau_small.png
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parallax.tex = BG0_himmel_blau_smallest.png
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parallax.factor = 30
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parallax.factor = 30
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parallax.depth = 10
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parallax.depth = 10
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parallax.offset = -200
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parallax.offset = -200
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@ -24,8 +24,8 @@ header
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block-size = 60
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block-size = 60
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.P = [player]
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.P = [player]
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.S = [spawn]
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.S = [spawn]
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.T = Blockgrau.png
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.T = Block_jugenstil1.png
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.t = _Blockgrau.png
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.t = _Block_jugenstil1.png
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.EEEEEEEE = erdblock_lower.png
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.EEEEEEEE = erdblock_lower.png
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.EEEE = erdblock_lower.png
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.EEEE = erdblock_lower.png
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.E = erdblock_lower.png
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.E = erdblock_lower.png
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@ -75,7 +75,7 @@ T O T
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T O S T S _GGGGGGGTTT T T T
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T O S T S _GGGGGGGTTT T T T
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T P ______ _ __GEEEEEEEE T T
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T P ______ _ __GEEEEEEEE T T
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TT ,,,_______,,,_a____,___ __GGGGGG TTTTTTTTT _____,_____GGEEEEEEEEE______________T_____ _________________T
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TT ,,,_______,,,_a____,___ __GGGGGG TTTTTTTTT _____,_____GGEEEEEEEEE______________T_____ _________________T
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TTTTTTTTEEEGGGGGGGEEEGGGGGGEGGGE GGEEEEEE TTTTTTTTTTTTTTTGGGGGEGGGGGEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGT
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TTTTTTTTEEEGGGGGGGEEEGGGGGGEGGGE GGEEEEEE TTTTTTTTTTTTTTTTGGGGGEGGGGGEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGT
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TTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTTTTTTTTEEEEEEEEEETEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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TTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTTTTTTTTEEEEEEEEEETEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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TTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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TTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE TTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TTTTTTTT TTTTTTTTTTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEET
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@ -28,7 +28,7 @@ fn main() {
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let rapier_config = RapierConfiguration {
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let rapier_config = RapierConfiguration {
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scaled_shape_subdivision: 2,
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scaled_shape_subdivision: 2,
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timestep_mode: TimestepMode::Variable {
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timestep_mode: TimestepMode::Variable {
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max_dt: 0.5,
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max_dt: 0.2,
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time_scale: 1.0,
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time_scale: 1.0,
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substeps: 10,
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substeps: 10,
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},
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},
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