diff --git a/src/game/player.rs b/src/game/player.rs index eb68964..3f98c33 100644 --- a/src/game/player.rs +++ b/src/game/player.rs @@ -1,7 +1,12 @@ use std::{any::Any, hash::Hash, time::Duration}; use animation::{run_animations, AnimBundle, Animation}; -use bevy::{ecs::system::SystemId, prelude::*, sprite::MaterialMesh2dBundle, utils::HashMap}; +use bevy::{ + ecs::system::SystemId, + prelude::*, + sprite::{Anchor, MaterialMesh2dBundle}, + utils::HashMap, +}; use bevy_rapier2d::prelude::*; @@ -158,11 +163,11 @@ fn add_player( asset_server: Res, player_coords: Res, ) { - let tex_idle = asset_server.load("idle.png"); + let tex_idle = asset_server.load("idle_egg.png"); let layout_idle = TextureAtlasLayout::from_grid(UVec2::splat(512), 2, 1, None, None); let layout_idle_handle = texture_atlas_layouts.add(layout_idle); - let tex_walk = asset_server.load("walk.png"); + let tex_walk = asset_server.load("walk_egg.png"); let layout_walk = TextureAtlasLayout::from_grid(UVec2::splat(512), 4, 1, None, None); let layout_walk_handle = texture_atlas_layouts.add(layout_walk); @@ -185,7 +190,7 @@ fn add_player( }, SpriteBundle { sprite: Sprite { - custom_size: Some(Vec2::splat(1.)), + custom_size: Some(Vec2::splat(1.3)), ..Default::default() }, transform: (*player_coords).into(),