do basic stuff like movement and walls
This commit is contained in:
parent
986bc287d0
commit
af47eb6510
4 changed files with 84 additions and 32 deletions
80
src/main.rs
80
src/main.rs
|
@ -1,34 +1,69 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_rapier2d::prelude::*;
|
||||
use player::{add_player, move_player};
|
||||
use some_bevy_tools::{camera_2d::Camera2DPlugin, controller_2d::SimpleTopDownControllerPlugin};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(RapierConfiguration {
|
||||
gravity: Vec2::new(0.0, 0.0),
|
||||
..Default::default()
|
||||
})
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(100.0))
|
||||
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(64.0))
|
||||
.add_plugins(RapierDebugRenderPlugin::default())
|
||||
.add_systems(Startup, (setup_camera, add_player))
|
||||
.add_plugins(Camera2DPlugin)
|
||||
.add_plugins(SimpleTopDownControllerPlugin)
|
||||
.add_systems(Startup, (scene::setup_scene, add_player))
|
||||
.add_systems(Update, move_player)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn setup_camera(mut commands: Commands) {
|
||||
commands.spawn(Camera2dBundle {
|
||||
transform: Transform::from_xyz(0., 0., 100.),
|
||||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
mod scene {
|
||||
use bevy::prelude::*;
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
|
||||
};
|
||||
use bevy_rapier2d::prelude::*;
|
||||
const METER: f32 = 64.;
|
||||
|
||||
pub fn setup_scene(mut commands: Commands) {}
|
||||
pub fn setup_scene(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
let scene_objs = [
|
||||
// Arena walls
|
||||
(Rectangle::new(16. * METER, METER), (0., 7.5 * METER)),
|
||||
(Rectangle::new(16. * METER, METER), (0., -7.5 * METER)),
|
||||
(Rectangle::new(METER, 16. * METER), (7.5 * METER, 0.)),
|
||||
(Rectangle::new(METER, 16. * METER), (-7.5 * METER, 0.)),
|
||||
(Rectangle::new(8. * METER, METER), (0., 2. * METER)),
|
||||
(Rectangle::new(1. * METER, 2. * METER), (2. * METER, 0.)),
|
||||
(Rectangle::new(8. * METER, METER), (0., -2. * METER)),
|
||||
];
|
||||
|
||||
for (shape_, pos) in scene_objs {
|
||||
let shape = Mesh2dHandle(meshes.add(shape_));
|
||||
commands
|
||||
.spawn(MaterialMesh2dBundle {
|
||||
mesh: shape,
|
||||
material: materials.add(Color::rgb(1., 0., 0.)),
|
||||
transform: Transform::from_xyz(pos.0, pos.1, 1.),
|
||||
..default()
|
||||
})
|
||||
.insert((
|
||||
RigidBody::Fixed,
|
||||
Collider::cuboid(shape_.half_size.x, shape_.half_size.y),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod player {
|
||||
use bevy::prelude::*;
|
||||
use bevy_rapier2d::prelude::*;
|
||||
use some_bevy_tools::camera_2d::Camera2DController;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
const TURN_SPEED: f32 = PI / 100.;
|
||||
|
@ -42,7 +77,7 @@ mod player {
|
|||
}
|
||||
|
||||
pub fn add_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands
|
||||
let player = commands
|
||||
.spawn((
|
||||
Player {
|
||||
move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
|
||||
|
@ -53,15 +88,25 @@ mod player {
|
|||
..default()
|
||||
},
|
||||
))
|
||||
.insert(Collider::cuboid(8., 8.));
|
||||
.insert((Collider::cuboid(32., 32.),))
|
||||
.insert(KinematicCharacterController { ..default() })
|
||||
.id();
|
||||
commands.spawn((
|
||||
Camera2dBundle::default(),
|
||||
Camera2DController::new_follow_with_speed(player, 300.),
|
||||
));
|
||||
}
|
||||
|
||||
pub fn move_player(
|
||||
kb_input: Res<ButtonInput<KeyCode>>,
|
||||
mut query: Query<(&mut Transform, &mut Player)>,
|
||||
mut query: Query<(
|
||||
&mut Transform,
|
||||
&mut Player,
|
||||
&mut KinematicCharacterController,
|
||||
)>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
let (mut transform, mut player) = query.single_mut();
|
||||
let (mut transform, mut player, mut controller) = query.single_mut();
|
||||
if player.move_cooldown.tick(time.delta()).finished() {
|
||||
let mut moved = false;
|
||||
let (mut mv_forward, mut mv_sideward, mut rot) = (0., 0., 0.);
|
||||
|
@ -92,11 +137,12 @@ mod player {
|
|||
}
|
||||
|
||||
if moved {
|
||||
player.move_cooldown.reset();
|
||||
// player.move_cooldown.reset();
|
||||
transform.rotation *= Quat::from_rotation_z(rot);
|
||||
let fw = transform.up();
|
||||
let right = transform.right();
|
||||
transform.translation += fw * mv_forward + right * mv_sideward;
|
||||
// transform.translation += fw * mv_forward + right * mv_sideward;
|
||||
controller.translation = Some((fw * mv_forward + right * mv_sideward).xy());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue