implement movement(tm)
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parent
30dc1ddd75
commit
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6 changed files with 345 additions and 11 deletions
100
src/main.rs
100
src/main.rs
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@ -1,5 +1,103 @@
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use player::{add_player, move_player};
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fn main() {
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App::new().run();
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(100.0))
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.add_plugins(RapierDebugRenderPlugin::default())
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.add_systems(Startup, (setup_camera, add_player))
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.add_systems(Update, move_player)
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.run();
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}
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fn setup_camera(mut commands: Commands) {
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commands.spawn(Camera2dBundle {
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transform: Transform::from_xyz(0., 0., 100.),
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..default()
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});
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}
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mod scene {
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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pub fn setup_scene(mut commands: Commands) {}
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}
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mod player {
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use bevy::prelude::*;
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use bevy_rapier2d::prelude::*;
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use std::f32::consts::PI;
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const TURN_SPEED: f32 = PI / 100.;
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const FW_SPEED: f32 = 5.;
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const BW_SPEED: f32 = 3.;
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const SIDEWARD_SPEED: f32 = 3.5;
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#[derive(Component)]
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pub struct Player {
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move_cooldown: Timer,
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}
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pub fn add_player(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands
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.spawn((
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Player {
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move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
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},
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SpriteBundle {
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texture: asset_server.load("sprites/player.png"),
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transform: Transform::from_xyz(0., 0., 0.),
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..default()
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},
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))
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.insert(Collider::cuboid(8., 8.));
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}
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pub fn move_player(
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kb_input: Res<ButtonInput<KeyCode>>,
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mut query: Query<(&mut Transform, &mut Player)>,
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time: Res<Time>,
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) {
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let (mut transform, mut player) = query.single_mut();
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if player.move_cooldown.tick(time.delta()).finished() {
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let mut moved = false;
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let (mut mv_forward, mut mv_sideward, mut rot) = (0., 0., 0.);
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if kb_input.pressed(KeyCode::KeyA) {
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moved = true;
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rot += TURN_SPEED;
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}
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if kb_input.pressed(KeyCode::KeyD) {
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moved = true;
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rot -= TURN_SPEED;
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}
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if kb_input.pressed(KeyCode::KeyW) {
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moved = true;
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mv_forward += FW_SPEED;
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}
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if kb_input.pressed(KeyCode::KeyE) {
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moved = true;
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mv_sideward += SIDEWARD_SPEED;
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}
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if kb_input.pressed(KeyCode::KeyQ) {
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moved = true;
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mv_sideward -= SIDEWARD_SPEED;
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}
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if kb_input.pressed(KeyCode::KeyS) {
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moved = true;
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mv_forward -= BW_SPEED;
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}
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if moved {
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player.move_cooldown.reset();
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transform.rotation *= Quat::from_rotation_z(rot);
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let fw = transform.up();
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let right = transform.right();
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transform.translation += fw * mv_forward + right * mv_sideward;
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}
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}
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}
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}
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