extract modules to files(tm)
This commit is contained in:
parent
af47eb6510
commit
23f88b41a7
3 changed files with 126 additions and 129 deletions
132
src/main.rs
132
src/main.rs
|
@ -3,6 +3,9 @@ use bevy_rapier2d::prelude::*;
|
||||||
use player::{add_player, move_player};
|
use player::{add_player, move_player};
|
||||||
use some_bevy_tools::{camera_2d::Camera2DPlugin, controller_2d::SimpleTopDownControllerPlugin};
|
use some_bevy_tools::{camera_2d::Camera2DPlugin, controller_2d::SimpleTopDownControllerPlugin};
|
||||||
|
|
||||||
|
mod player;
|
||||||
|
mod scene;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
App::new()
|
App::new()
|
||||||
.insert_resource(RapierConfiguration {
|
.insert_resource(RapierConfiguration {
|
||||||
|
@ -18,132 +21,3 @@ fn main() {
|
||||||
.add_systems(Update, move_player)
|
.add_systems(Update, move_player)
|
||||||
.run();
|
.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
mod scene {
|
|
||||||
use bevy::{
|
|
||||||
prelude::*,
|
|
||||||
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
|
|
||||||
};
|
|
||||||
use bevy_rapier2d::prelude::*;
|
|
||||||
const METER: f32 = 64.;
|
|
||||||
|
|
||||||
pub fn setup_scene(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
|
||||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
||||||
) {
|
|
||||||
let scene_objs = [
|
|
||||||
// Arena walls
|
|
||||||
(Rectangle::new(16. * METER, METER), (0., 7.5 * METER)),
|
|
||||||
(Rectangle::new(16. * METER, METER), (0., -7.5 * METER)),
|
|
||||||
(Rectangle::new(METER, 16. * METER), (7.5 * METER, 0.)),
|
|
||||||
(Rectangle::new(METER, 16. * METER), (-7.5 * METER, 0.)),
|
|
||||||
(Rectangle::new(8. * METER, METER), (0., 2. * METER)),
|
|
||||||
(Rectangle::new(1. * METER, 2. * METER), (2. * METER, 0.)),
|
|
||||||
(Rectangle::new(8. * METER, METER), (0., -2. * METER)),
|
|
||||||
];
|
|
||||||
|
|
||||||
for (shape_, pos) in scene_objs {
|
|
||||||
let shape = Mesh2dHandle(meshes.add(shape_));
|
|
||||||
commands
|
|
||||||
.spawn(MaterialMesh2dBundle {
|
|
||||||
mesh: shape,
|
|
||||||
material: materials.add(Color::rgb(1., 0., 0.)),
|
|
||||||
transform: Transform::from_xyz(pos.0, pos.1, 1.),
|
|
||||||
..default()
|
|
||||||
})
|
|
||||||
.insert((
|
|
||||||
RigidBody::Fixed,
|
|
||||||
Collider::cuboid(shape_.half_size.x, shape_.half_size.y),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mod player {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_rapier2d::prelude::*;
|
|
||||||
use some_bevy_tools::camera_2d::Camera2DController;
|
|
||||||
use std::f32::consts::PI;
|
|
||||||
|
|
||||||
const TURN_SPEED: f32 = PI / 100.;
|
|
||||||
const FW_SPEED: f32 = 5.;
|
|
||||||
const BW_SPEED: f32 = 3.;
|
|
||||||
const SIDEWARD_SPEED: f32 = 3.5;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub struct Player {
|
|
||||||
move_cooldown: Timer,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
||||||
let player = commands
|
|
||||||
.spawn((
|
|
||||||
Player {
|
|
||||||
move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
|
|
||||||
},
|
|
||||||
SpriteBundle {
|
|
||||||
texture: asset_server.load("sprites/player.png"),
|
|
||||||
transform: Transform::from_xyz(0., 0., 0.),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
))
|
|
||||||
.insert((Collider::cuboid(32., 32.),))
|
|
||||||
.insert(KinematicCharacterController { ..default() })
|
|
||||||
.id();
|
|
||||||
commands.spawn((
|
|
||||||
Camera2dBundle::default(),
|
|
||||||
Camera2DController::new_follow_with_speed(player, 300.),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn move_player(
|
|
||||||
kb_input: Res<ButtonInput<KeyCode>>,
|
|
||||||
mut query: Query<(
|
|
||||||
&mut Transform,
|
|
||||||
&mut Player,
|
|
||||||
&mut KinematicCharacterController,
|
|
||||||
)>,
|
|
||||||
time: Res<Time>,
|
|
||||||
) {
|
|
||||||
let (mut transform, mut player, mut controller) = query.single_mut();
|
|
||||||
if player.move_cooldown.tick(time.delta()).finished() {
|
|
||||||
let mut moved = false;
|
|
||||||
let (mut mv_forward, mut mv_sideward, mut rot) = (0., 0., 0.);
|
|
||||||
|
|
||||||
if kb_input.pressed(KeyCode::KeyA) {
|
|
||||||
moved = true;
|
|
||||||
rot += TURN_SPEED;
|
|
||||||
}
|
|
||||||
if kb_input.pressed(KeyCode::KeyD) {
|
|
||||||
moved = true;
|
|
||||||
rot -= TURN_SPEED;
|
|
||||||
}
|
|
||||||
if kb_input.pressed(KeyCode::KeyW) {
|
|
||||||
moved = true;
|
|
||||||
mv_forward += FW_SPEED;
|
|
||||||
}
|
|
||||||
if kb_input.pressed(KeyCode::KeyE) {
|
|
||||||
moved = true;
|
|
||||||
mv_sideward += SIDEWARD_SPEED;
|
|
||||||
}
|
|
||||||
if kb_input.pressed(KeyCode::KeyQ) {
|
|
||||||
moved = true;
|
|
||||||
mv_sideward -= SIDEWARD_SPEED;
|
|
||||||
}
|
|
||||||
if kb_input.pressed(KeyCode::KeyS) {
|
|
||||||
moved = true;
|
|
||||||
mv_forward -= BW_SPEED;
|
|
||||||
}
|
|
||||||
|
|
||||||
if moved {
|
|
||||||
// player.move_cooldown.reset();
|
|
||||||
transform.rotation *= Quat::from_rotation_z(rot);
|
|
||||||
let fw = transform.up();
|
|
||||||
let right = transform.right();
|
|
||||||
// transform.translation += fw * mv_forward + right * mv_sideward;
|
|
||||||
controller.translation = Some((fw * mv_forward + right * mv_sideward).xy());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
85
src/player.rs
Normal file
85
src/player.rs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_rapier2d::prelude::*;
|
||||||
|
use some_bevy_tools::camera_2d::Camera2DController;
|
||||||
|
use std::f32::consts::PI;
|
||||||
|
|
||||||
|
const TURN_SPEED: f32 = PI / 100.;
|
||||||
|
const FW_SPEED: f32 = 5.;
|
||||||
|
const BW_SPEED: f32 = 3.;
|
||||||
|
const SIDEWARD_SPEED: f32 = 3.5;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Player {
|
||||||
|
move_cooldown: Timer,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add_player(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
|
let player = commands
|
||||||
|
.spawn((
|
||||||
|
Player {
|
||||||
|
move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
|
||||||
|
},
|
||||||
|
SpriteBundle {
|
||||||
|
texture: asset_server.load("sprites/player.png"),
|
||||||
|
transform: Transform::from_xyz(0., 0., 0.),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
))
|
||||||
|
.insert((Collider::cuboid(32., 32.),))
|
||||||
|
.insert(KinematicCharacterController { ..default() })
|
||||||
|
.id();
|
||||||
|
commands.spawn((
|
||||||
|
Camera2dBundle::default(),
|
||||||
|
Camera2DController::new_follow_with_speed(player, 300.),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn move_player(
|
||||||
|
kb_input: Res<ButtonInput<KeyCode>>,
|
||||||
|
mut query: Query<(
|
||||||
|
&mut Transform,
|
||||||
|
&mut Player,
|
||||||
|
&mut KinematicCharacterController,
|
||||||
|
)>,
|
||||||
|
time: Res<Time>,
|
||||||
|
) {
|
||||||
|
let (mut transform, mut player, mut controller) = query.single_mut();
|
||||||
|
if player.move_cooldown.tick(time.delta()).finished() {
|
||||||
|
let mut moved = false;
|
||||||
|
let (mut mv_forward, mut mv_sideward, mut rot) = (0., 0., 0.);
|
||||||
|
|
||||||
|
if kb_input.pressed(KeyCode::KeyA) {
|
||||||
|
moved = true;
|
||||||
|
rot += TURN_SPEED;
|
||||||
|
}
|
||||||
|
if kb_input.pressed(KeyCode::KeyD) {
|
||||||
|
moved = true;
|
||||||
|
rot -= TURN_SPEED;
|
||||||
|
}
|
||||||
|
if kb_input.pressed(KeyCode::KeyW) {
|
||||||
|
moved = true;
|
||||||
|
mv_forward += FW_SPEED;
|
||||||
|
}
|
||||||
|
if kb_input.pressed(KeyCode::KeyE) {
|
||||||
|
moved = true;
|
||||||
|
mv_sideward += SIDEWARD_SPEED;
|
||||||
|
}
|
||||||
|
if kb_input.pressed(KeyCode::KeyQ) {
|
||||||
|
moved = true;
|
||||||
|
mv_sideward -= SIDEWARD_SPEED;
|
||||||
|
}
|
||||||
|
if kb_input.pressed(KeyCode::KeyS) {
|
||||||
|
moved = true;
|
||||||
|
mv_forward -= BW_SPEED;
|
||||||
|
}
|
||||||
|
|
||||||
|
if moved {
|
||||||
|
// player.move_cooldown.reset();
|
||||||
|
transform.rotation *= Quat::from_rotation_z(rot);
|
||||||
|
let fw = transform.up();
|
||||||
|
let right = transform.right();
|
||||||
|
// transform.translation += fw * mv_forward + right * mv_sideward;
|
||||||
|
controller.translation = Some((fw * mv_forward + right * mv_sideward).xy());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
src/scene.rs
Normal file
38
src/scene.rs
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
use bevy::{
|
||||||
|
prelude::*,
|
||||||
|
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
|
||||||
|
};
|
||||||
|
use bevy_rapier2d::prelude::*;
|
||||||
|
const METER: f32 = 64.;
|
||||||
|
|
||||||
|
pub fn setup_scene(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||||
|
) {
|
||||||
|
let scene_objs = [
|
||||||
|
// Arena walls
|
||||||
|
(Rectangle::new(16. * METER, METER), (0., 7.5 * METER)),
|
||||||
|
(Rectangle::new(16. * METER, METER), (0., -7.5 * METER)),
|
||||||
|
(Rectangle::new(METER, 16. * METER), (7.5 * METER, 0.)),
|
||||||
|
(Rectangle::new(METER, 16. * METER), (-7.5 * METER, 0.)),
|
||||||
|
(Rectangle::new(8. * METER, METER), (0., 2. * METER)),
|
||||||
|
(Rectangle::new(1. * METER, 2. * METER), (2. * METER, 0.)),
|
||||||
|
(Rectangle::new(8. * METER, METER), (0., -2. * METER)),
|
||||||
|
];
|
||||||
|
|
||||||
|
for (shape_, pos) in scene_objs {
|
||||||
|
let shape = Mesh2dHandle(meshes.add(shape_));
|
||||||
|
commands
|
||||||
|
.spawn(MaterialMesh2dBundle {
|
||||||
|
mesh: shape,
|
||||||
|
material: materials.add(Color::rgb(1., 0., 0.)),
|
||||||
|
transform: Transform::from_xyz(pos.0, pos.1, 1.),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
.insert((
|
||||||
|
RigidBody::Fixed,
|
||||||
|
Collider::cuboid(shape_.half_size.x, shape_.half_size.y),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue