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No commits in common. "a0f66f4fd0f7f887c23e8fd051156a034ed5829f" and "7de16e410e112c84746fe8c46396f214cda2d99a" have entirely different histories.

12 changed files with 38 additions and 79 deletions

1
.gitignore vendored
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@ -1,4 +1,3 @@
.direnv/ .direnv/
.devenv/ .devenv/
/target /target
dist/

10
Cargo.lock generated
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@ -293,6 +293,7 @@ version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "65b9eadaacf8fe971331bc3f250f35c18bc9dace3f96b483062f38ac07e3a1b4" checksum = "65b9eadaacf8fe971331bc3f250f35c18bc9dace3f96b483062f38ac07e3a1b4"
dependencies = [ dependencies = [
"bevy_dylib",
"bevy_internal", "bevy_internal",
] ]
@ -469,6 +470,15 @@ dependencies = [
"sysinfo", "sysinfo",
] ]
[[package]]
name = "bevy_dylib"
version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "922826e3b8f37c19836b49e18ceca662260cce87ab8faa4db6df8433903660cc"
dependencies = [
"bevy_internal",
]
[[package]] [[package]]
name = "bevy_ecs" name = "bevy_ecs"
version = "0.13.2" version = "0.13.2"

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@ -4,8 +4,7 @@ version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
# bevy = {version = "0.13.2", features = ["dynamic_linking"]} bevy = {version = "0.13.2", features = ["dynamic_linking"]}
bevy = "0.13.2"
bevy_rand = { version = "0.6.0", features = ["wyrand"] } bevy_rand = { version = "0.6.0", features = ["wyrand"] }
bevy_rapier2d = "0.26.0" bevy_rapier2d = "0.26.0"
rand = "0.8.5" rand = "0.8.5"
@ -19,7 +18,3 @@ opt-level = 3
[profile.dev.package.bevy_rapier2d] [profile.dev.package.bevy_rapier2d]
opt-level = 3 opt-level = 3
[profile.release]
lto = true

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@ -31,7 +31,6 @@
rs-toolchain = with fenix.packages.${system}; rs-toolchain = with fenix.packages.${system};
combine [ combine [
complete.toolchain complete.toolchain
targets.wasm32-unknown-unknown.latest.rust-std
# rust-analyzer # rust-analyzer
]; ];
my-crate = craneLib.buildPackage { my-crate = craneLib.buildPackage {
@ -72,8 +71,6 @@
wayland wayland
mold-wrapped mold-wrapped
clang clang
trunk
binaryen
]; ];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs; LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;

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@ -1,15 +0,0 @@
<html>
<head>
<link data-trunk rel="css" href="main.css"/>
</head>
<body>
<section>
<h1>Keybinds:</h1>
<ul>
<li>W: Jump</li>
<li>A: Walk left</li>
<li>D: Walk right</li>
</ul>
</section>
</body>
</html>

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@ -1,5 +0,0 @@
deploy-katzencafe: build-wasm
rsync dist/* root@katzen.cafe:/var/www/miau/evader
build-wasm:
trunk build --release --public-url "/evader"

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@ -1,27 +0,0 @@
html,
body {
margin: 0;
padding: 0;
background-color: #222;
}
body {
height: 100vh;
width: 100vw;
display: flex;
flex-direction: column-reverse;
justify-content: center;
align-items: center;
}
canvas:focus {
border: none;
outline: none;
}
h1,
li,
ul {
font-family: sans-serif;
color: white;
}

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@ -147,8 +147,8 @@ struct CrateCollision {
} }
enum CollisionType { enum CollisionType {
Player, Player(Entity),
Scene, Scene(Entity),
} }
fn crate_collisions( fn crate_collisions(
@ -165,13 +165,13 @@ fn crate_collisions(
match collision_event { match collision_event {
CollisionEvent::Started(e1, e2, _) if crates.contains(e1) || crates.contains(e2) => { CollisionEvent::Started(e1, e2, _) if crates.contains(e1) || crates.contains(e2) => {
let (coll_type, crate_) = if scene_objs.contains(e1) { let (coll_type, crate_) = if scene_objs.contains(e1) {
(CollisionType::Scene, e2) (CollisionType::Scene(*e1), e2)
} else if scene_objs.contains(e2) { } else if scene_objs.contains(e2) {
(CollisionType::Scene, e1) (CollisionType::Scene(*e2), e1)
} else if *e2 == p { } else if *e2 == p {
(CollisionType::Player, e1) (CollisionType::Player(*e2), e1)
} else if *e1 == p { } else if *e1 == p {
(CollisionType::Player, e2) (CollisionType::Player(*e1), e2)
} else if crates.contains(e1) && crates.contains(e2) { } else if crates.contains(e1) && crates.contains(e2) {
continue; continue;
} else { } else {
@ -192,7 +192,7 @@ fn crate_collisions(
fn delete_on_env_coll(mut ev_colls: EventReader<CrateCollision>, mut commands: Commands) { fn delete_on_env_coll(mut ev_colls: EventReader<CrateCollision>, mut commands: Commands) {
for CrateCollision { coll_crate, with } in ev_colls.read() { for CrateCollision { coll_crate, with } in ev_colls.read() {
if let CollisionType::Player = with { if let CollisionType::Player(_) = with {
continue; continue;
} }
@ -208,7 +208,7 @@ fn player_coll(
mut commands: Commands, mut commands: Commands,
) { ) {
for CrateCollision { coll_crate, with } in ev_colls.read() { for CrateCollision { coll_crate, with } in ev_colls.read() {
if let CollisionType::Scene = with { if let CollisionType::Scene(_) = with {
continue; continue;
} }

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@ -1,15 +1,12 @@
use bevy::prelude::*; use bevy::{app::AppExit, prelude::*};
use crate::{game_state::GameTimer, main_menu::button_color_system, GameState}; use crate::{game_state::GameTimer, GameState};
pub fn game_over_menu_plugin(app: &mut App) { pub fn game_over_menu_plugin(app: &mut App) {
app.add_systems( app.add_systems(
OnEnter(GameState::GameOver), OnEnter(GameState::GameOver),
game_over_menu_setup.in_set(GameOverMenuSet), game_over_menu_setup.in_set(GameOverMenuSet),
) )
.add_systems( .add_systems(Update, button_action.in_set(GameOverMenuSet))
Update,
(button_action, button_color_system).in_set(GameOverMenuSet),
)
.add_systems(OnExit(GameState::GameOver), exit_menu); .add_systems(OnExit(GameState::GameOver), exit_menu);
} }
@ -106,6 +103,7 @@ fn game_over_menu_setup(mut commands: Commands, timer: Query<&GameTimer>) {
fn button_action( fn button_action(
interaction_query: Query<(&Interaction, &ButtonAction), (Changed<Interaction>, With<Button>)>, interaction_query: Query<(&Interaction, &ButtonAction), (Changed<Interaction>, With<Button>)>,
mut ev_exit: EventWriter<AppExit>,
mut game_state: ResMut<NextState<GameState>>, mut game_state: ResMut<NextState<GameState>>,
) { ) {
for (interaction, action) in &interaction_query { for (interaction, action) in &interaction_query {

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@ -1,12 +1,14 @@
#![allow(clippy::type_complexity)]
use crate::main_menu::main_menu_plugin; use crate::main_menu::main_menu_plugin;
use bevy::prelude::*; use bevy::{
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
use drops::spawner_plugin; use drops::spawner_plugin;
use game_over_menu::{game_over_menu_plugin, GameOverMenuSet}; use game_over_menu::{game_over_menu_plugin, GameOverMenuSet};
use game_state::state_and_ui_plugin; use game_state::state_and_ui_plugin;
use main_menu::MainMenuSet; use main_menu::MainMenuSet;
use player::{player_plugin, GameOverEvent}; use player::{player_plugin, GameOverEvent, LifeChangeEvent};
use scene::scene_plugin; use scene::scene_plugin;
const METER: f32 = 48.; const METER: f32 = 48.;
@ -26,7 +28,7 @@ fn main() {
rapier_config.timestep_mode = TimestepMode::Variable { rapier_config.timestep_mode = TimestepMode::Variable {
max_dt: 1.0 / 60.0, max_dt: 1.0 / 60.0,
time_scale: 1.0, time_scale: 1.0,
substeps: 1, substeps: 4,
}; };
App::new() App::new()
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
@ -61,7 +63,7 @@ fn handle_game_over(
mut ev_gameover: EventReader<GameOverEvent>, mut ev_gameover: EventReader<GameOverEvent>,
mut game_state: ResMut<NextState<GameState>>, mut game_state: ResMut<NextState<GameState>>,
) { ) {
for _ in ev_gameover.read() { for ev in ev_gameover.read() {
game_state.set(GameState::GameOver) game_state.set(GameState::GameOver)
} }
} }

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@ -1,5 +1,6 @@
use bevy::{app::AppExit, prelude::*}; use bevy::{app::AppExit, prelude::*};
use crate::game_over_menu::GameOverMenuSet;
use crate::GameState; use crate::GameState;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)] #[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
@ -11,7 +12,12 @@ pub fn main_menu_plugin(app: &mut App) {
setup_main_menu_ui.in_set(MainMenuSet), setup_main_menu_ui.in_set(MainMenuSet),
) )
.add_systems(Update, button_action.in_set(MainMenuSet)) .add_systems(Update, button_action.in_set(MainMenuSet))
.add_systems(Update, button_color_system.in_set(MainMenuSet)) .add_systems(
Update,
button_color_system
.in_set(MainMenuSet)
.in_set(GameOverMenuSet),
)
.add_systems(OnExit(GameState::MainMenu), exit_menu.in_set(MainMenuSet)); .add_systems(OnExit(GameState::MainMenu), exit_menu.in_set(MainMenuSet));
} }

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@ -1,7 +1,7 @@
use bevy::{ use bevy::{
prelude::*, prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle}, sprite::{MaterialMesh2dBundle, Mesh2dHandle},
utils::HashSet, utils::{HashMap, HashSet},
}; };
use bevy_rapier2d::prelude::*; use bevy_rapier2d::prelude::*;
@ -14,7 +14,6 @@ pub struct Player {
lives: u8, lives: u8,
} }
#[allow(unused)]
#[derive(Event)] #[derive(Event)]
pub enum LifeChangeEvent { pub enum LifeChangeEvent {
Gained, Gained,