fixes
This commit is contained in:
parent
7be75ce106
commit
a0f66f4fd0
5 changed files with 22 additions and 27 deletions
16
src/drops.rs
16
src/drops.rs
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@ -147,8 +147,8 @@ struct CrateCollision {
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}
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}
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enum CollisionType {
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enum CollisionType {
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Player(Entity),
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Player,
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Scene(Entity),
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Scene,
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}
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}
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fn crate_collisions(
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fn crate_collisions(
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@ -165,13 +165,13 @@ fn crate_collisions(
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match collision_event {
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match collision_event {
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CollisionEvent::Started(e1, e2, _) if crates.contains(e1) || crates.contains(e2) => {
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CollisionEvent::Started(e1, e2, _) if crates.contains(e1) || crates.contains(e2) => {
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let (coll_type, crate_) = if scene_objs.contains(e1) {
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let (coll_type, crate_) = if scene_objs.contains(e1) {
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(CollisionType::Scene(*e1), e2)
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(CollisionType::Scene, e2)
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} else if scene_objs.contains(e2) {
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} else if scene_objs.contains(e2) {
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(CollisionType::Scene(*e2), e1)
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(CollisionType::Scene, e1)
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} else if *e2 == p {
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} else if *e2 == p {
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(CollisionType::Player(*e2), e1)
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(CollisionType::Player, e1)
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} else if *e1 == p {
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} else if *e1 == p {
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(CollisionType::Player(*e1), e2)
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(CollisionType::Player, e2)
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} else if crates.contains(e1) && crates.contains(e2) {
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} else if crates.contains(e1) && crates.contains(e2) {
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continue;
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continue;
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} else {
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} else {
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@ -192,7 +192,7 @@ fn crate_collisions(
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fn delete_on_env_coll(mut ev_colls: EventReader<CrateCollision>, mut commands: Commands) {
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fn delete_on_env_coll(mut ev_colls: EventReader<CrateCollision>, mut commands: Commands) {
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for CrateCollision { coll_crate, with } in ev_colls.read() {
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for CrateCollision { coll_crate, with } in ev_colls.read() {
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if let CollisionType::Player(_) = with {
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if let CollisionType::Player = with {
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continue;
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continue;
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}
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}
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@ -208,7 +208,7 @@ fn player_coll(
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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for CrateCollision { coll_crate, with } in ev_colls.read() {
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for CrateCollision { coll_crate, with } in ev_colls.read() {
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if let CollisionType::Scene(_) = with {
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if let CollisionType::Scene = with {
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continue;
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continue;
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}
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}
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@ -1,12 +1,15 @@
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use bevy::{app::AppExit, prelude::*};
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use bevy::prelude::*;
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use crate::{game_state::GameTimer, GameState};
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use crate::{game_state::GameTimer, main_menu::button_color_system, GameState};
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pub fn game_over_menu_plugin(app: &mut App) {
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pub fn game_over_menu_plugin(app: &mut App) {
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app.add_systems(
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app.add_systems(
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OnEnter(GameState::GameOver),
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OnEnter(GameState::GameOver),
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game_over_menu_setup.in_set(GameOverMenuSet),
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game_over_menu_setup.in_set(GameOverMenuSet),
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)
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)
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.add_systems(Update, button_action.in_set(GameOverMenuSet))
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.add_systems(
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Update,
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(button_action, button_color_system).in_set(GameOverMenuSet),
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)
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.add_systems(OnExit(GameState::GameOver), exit_menu);
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.add_systems(OnExit(GameState::GameOver), exit_menu);
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}
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}
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@ -103,7 +106,6 @@ fn game_over_menu_setup(mut commands: Commands, timer: Query<&GameTimer>) {
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fn button_action(
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fn button_action(
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interaction_query: Query<(&Interaction, &ButtonAction), (Changed<Interaction>, With<Button>)>,
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interaction_query: Query<(&Interaction, &ButtonAction), (Changed<Interaction>, With<Button>)>,
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mut ev_exit: EventWriter<AppExit>,
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mut game_state: ResMut<NextState<GameState>>,
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mut game_state: ResMut<NextState<GameState>>,
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) {
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) {
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for (interaction, action) in &interaction_query {
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for (interaction, action) in &interaction_query {
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12
src/main.rs
12
src/main.rs
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@ -1,14 +1,12 @@
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#![allow(clippy::type_complexity)]
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use crate::main_menu::main_menu_plugin;
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use crate::main_menu::main_menu_plugin;
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use bevy::{
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use bevy::prelude::*;
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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};
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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use drops::spawner_plugin;
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use drops::spawner_plugin;
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use game_over_menu::{game_over_menu_plugin, GameOverMenuSet};
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use game_over_menu::{game_over_menu_plugin, GameOverMenuSet};
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use game_state::state_and_ui_plugin;
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use game_state::state_and_ui_plugin;
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use main_menu::MainMenuSet;
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use main_menu::MainMenuSet;
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use player::{player_plugin, GameOverEvent, LifeChangeEvent};
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use player::{player_plugin, GameOverEvent};
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use scene::scene_plugin;
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use scene::scene_plugin;
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const METER: f32 = 48.;
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const METER: f32 = 48.;
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@ -28,7 +26,7 @@ fn main() {
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rapier_config.timestep_mode = TimestepMode::Variable {
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rapier_config.timestep_mode = TimestepMode::Variable {
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max_dt: 1.0 / 60.0,
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max_dt: 1.0 / 60.0,
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time_scale: 1.0,
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time_scale: 1.0,
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substeps: 4,
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substeps: 1,
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};
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};
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App::new()
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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@ -63,7 +61,7 @@ fn handle_game_over(
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mut ev_gameover: EventReader<GameOverEvent>,
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mut ev_gameover: EventReader<GameOverEvent>,
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mut game_state: ResMut<NextState<GameState>>,
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mut game_state: ResMut<NextState<GameState>>,
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) {
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) {
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for ev in ev_gameover.read() {
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for _ in ev_gameover.read() {
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game_state.set(GameState::GameOver)
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game_state.set(GameState::GameOver)
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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use bevy::{app::AppExit, prelude::*};
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use bevy::{app::AppExit, prelude::*};
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use crate::game_over_menu::GameOverMenuSet;
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use crate::GameState;
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use crate::GameState;
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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@ -12,12 +11,7 @@ pub fn main_menu_plugin(app: &mut App) {
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setup_main_menu_ui.in_set(MainMenuSet),
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setup_main_menu_ui.in_set(MainMenuSet),
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)
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)
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.add_systems(Update, button_action.in_set(MainMenuSet))
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.add_systems(Update, button_action.in_set(MainMenuSet))
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.add_systems(
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.add_systems(Update, button_color_system.in_set(MainMenuSet))
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Update,
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button_color_system
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.in_set(MainMenuSet)
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.in_set(GameOverMenuSet),
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)
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.add_systems(OnExit(GameState::MainMenu), exit_menu.in_set(MainMenuSet));
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.add_systems(OnExit(GameState::MainMenu), exit_menu.in_set(MainMenuSet));
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}
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}
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@ -1,7 +1,7 @@
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use bevy::{
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use bevy::{
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prelude::*,
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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utils::{HashMap, HashSet},
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utils::HashSet,
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};
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};
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use bevy_rapier2d::prelude::*;
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use bevy_rapier2d::prelude::*;
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@ -14,6 +14,7 @@ pub struct Player {
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lives: u8,
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lives: u8,
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}
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}
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#[allow(unused)]
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#[derive(Event)]
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#[derive(Event)]
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pub enum LifeChangeEvent {
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pub enum LifeChangeEvent {
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Gained,
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Gained,
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