This commit is contained in:
Schrottkatze 2024-05-08 23:25:49 +02:00
commit 68702e358f
Signed by: schrottkatze
SSH key fingerprint: SHA256:hXb3t1vINBFCiDCmhRABHX5ocdbLiKyCdKI4HK2Rbbc
9 changed files with 4654 additions and 0 deletions

103
src/main.rs Normal file
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use bevy::{
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
use bevy_rapier2d::prelude::*;
const METER: f32 = 48.;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(METER))
.add_plugins(RapierDebugRenderPlugin::default())
.add_systems(Startup, (scene::setup_scene, setup_cam, player::add_player))
.add_systems(
Update,
(player::move_player, player::player_ground_collision),
)
.run()
}
fn setup_cam(mut commands: Commands) {
commands.spawn(Camera2dBundle {
transform: Transform::from_xyz(0., 4. * METER, 0.),
..default()
});
}
mod scene;
mod player {
use bevy::{
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
use bevy_rapier2d::prelude::*;
use crate::METER;
#[derive(Component)]
pub struct Player {
move_cooldown: Timer,
grounded: bool,
}
pub fn add_player(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let shape = Mesh2dHandle(meshes.add(Rectangle::new(0.8 * METER, 1.8 * METER)));
commands
.spawn(Player {
move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
grounded: false,
})
.insert(MaterialMesh2dBundle {
mesh: shape,
material: materials.add(Color::rgb(0.2, 0.9, 0.2)),
transform: Transform::from_xyz(0., 0., 0.),
..default()
})
.insert((
RigidBody::Dynamic,
Collider::cuboid(0.4 * METER, 0.9 * METER),
))
.insert(KinematicCharacterController { ..default() });
}
pub fn player_ground_collision(
player: Query<Entity, With<Player>>,
mut collision_events: EventReader<CollisionEvent>,
) {
let p = player.single();
for collision_event in collision_events.read() {
dbg!(p);
dbg!(collision_event);
}
}
pub fn move_player(
kb_input: Res<ButtonInput<KeyCode>>,
mut query: Query<(&mut Player, &mut KinematicCharacterController)>,
time: Res<Time>,
) {
let (mut player, mut controller) = query.single_mut();
if player.move_cooldown.tick(time.delta()).finished() {
let mut moved = false;
let mut mv = 0;
if kb_input.pressed(KeyCode::KeyA) {
moved = true;
mv += 1;
}
if kb_input.pressed(KeyCode::KeyD) {
moved = true;
mv -= 1;
}
if moved {
controller.translation = Some(Vec2::new(mv as f32 * 6., 0.));
}
}
}
}

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use bevy::{
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
use bevy_rapier2d::prelude::*;
use crate::METER;
#[derive(Component)]
struct SceneObj;
pub fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let scene_objs = [
// Arena walls
(Rectangle::new(16. * METER, METER), (0., -2. * METER)),
(
Rectangle::new(1. * METER, 6. * METER),
(7.5 * METER, 1.5 * METER),
),
(
Rectangle::new(1. * METER, 6. * METER),
(-7.5 * METER, 1.5 * METER),
),
];
for (shape_, pos) in scene_objs {
let shape = Mesh2dHandle(meshes.add(shape_));
commands
.spawn(SceneObj)
.insert(MaterialMesh2dBundle {
mesh: shape,
material: materials.add(Color::rgb(1., 0., 0.)),
transform: Transform::from_xyz(pos.0, pos.1, 1.),
..default()
})
.insert((
RigidBody::Fixed,
Collider::cuboid(shape_.half_size.x, shape_.half_size.y),
));
}
}