add lives
This commit is contained in:
parent
6a63d13395
commit
0d945de135
3 changed files with 141 additions and 12 deletions
39
src/drops.rs
39
src/drops.rs
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@ -7,7 +7,11 @@ use bevy_rand::prelude::*;
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use bevy_rapier2d::prelude::*;
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use rand::Rng;
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use crate::{player::Player, scene::SceneObj, METER};
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use crate::{
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player::{LifeChangeEvent, Player},
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scene::SceneObj,
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METER,
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};
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#[derive(Component)]
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struct SpawnTimer(pub Timer);
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@ -27,7 +31,13 @@ pub fn spawner_plugin(app: &mut App) {
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.add_systems(Startup, add_timer)
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.add_systems(
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Update,
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(drop_crates, do_drop, crate_collisions, delete_on_env_coll),
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(
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drop_crates,
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do_drop,
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crate_collisions,
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delete_on_env_coll,
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player_coll,
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),
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);
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}
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@ -130,10 +140,27 @@ fn delete_on_env_coll(mut ev_colls: EventReader<CrateCollision>, mut commands: C
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if let CollisionType::Player(_) = with {
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continue;
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}
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// let CollisionType::Scene(obj) = with else {
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// unreachable!()
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// };
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commands.entity(*coll_crate).despawn();
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if let Some(mut e) = commands.get_entity(*coll_crate) {
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e.despawn();
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}
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}
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}
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fn player_coll(
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mut ev_colls: EventReader<CrateCollision>,
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mut ev_lives: EventWriter<LifeChangeEvent>,
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mut commands: Commands,
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) {
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for CrateCollision { coll_crate, with } in ev_colls.read() {
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if let CollisionType::Scene(_) = with {
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continue;
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}
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ev_lives.send(LifeChangeEvent::Lost);
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if let Some(mut e) = commands.get_entity(*coll_crate) {
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e.despawn();
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}
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}
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}
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72
src/main.rs
72
src/main.rs
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@ -4,6 +4,7 @@ use bevy::{
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};
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use bevy_rapier2d::prelude::*;
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use drops::spawner_plugin;
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use player::LifeChangeEvent;
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const METER: f32 = 48.;
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fn main() {
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@ -19,12 +20,12 @@ fn main() {
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.insert_resource(rapier_config)
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(METER))
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.add_plugins(RapierDebugRenderPlugin::default())
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.add_plugins((spawner_plugin))
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.add_systems(Startup, (scene::setup_scene, setup_cam, player::add_player))
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.add_systems(
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Update,
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(player::move_player, player::player_ground_collision),
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)
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.add_plugins((
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spawner_plugin,
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game_state::state_and_ui_plugin,
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player::player_plugin,
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))
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.add_systems(Startup, (scene::setup_scene, setup_cam))
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.run()
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}
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@ -38,3 +39,62 @@ fn setup_cam(mut commands: Commands) {
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mod drops;
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mod player;
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mod scene;
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mod game_state {
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use bevy::{prelude::*, time::Stopwatch};
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#[derive(Component)]
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pub struct GameState {
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score: u32,
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game_time: Stopwatch,
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}
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#[derive(Component)]
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struct StateText;
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pub fn state_and_ui_plugin(app: &mut App) {
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app.add_systems(Startup, (setup_gamestate, setup_ui))
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.add_systems(Update, (update_time));
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}
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fn setup_gamestate(mut commands: Commands) {
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commands.spawn(GameState {
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score: 0,
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game_time: Stopwatch::new(),
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});
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}
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fn setup_ui(mut commands: Commands) {
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commands.spawn((
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TextBundle::from_sections([
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TextSection::new("Score: ", TextStyle::default()),
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TextSection::new("0", TextStyle::default()),
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TextSection::new("\n", TextStyle::default()),
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TextSection::new("Time: ", TextStyle::default()),
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TextSection::new("0", TextStyle::default()),
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TextSection::new("s", TextStyle::default()),
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])
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(5.0),
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right: Val::Px(5.0),
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..default()
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}),
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StateText,
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));
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}
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fn update_time(
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mut state_txt: Query<&mut Text, With<StateText>>,
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mut game_state: Query<&mut GameState>,
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time: Res<Time>,
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) {
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let mut txt = state_txt.single_mut();
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let time = game_state
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.single_mut()
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.game_time
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.tick(time.delta())
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.elapsed_secs();
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txt.sections[4].value = format!("{time:.2}");
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}
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}
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@ -11,6 +11,21 @@ use crate::METER;
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pub struct Player {
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move_cooldown: Timer,
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grounded: bool,
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lives: u8,
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}
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#[derive(Event)]
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pub enum LifeChangeEvent {
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Gained,
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Lost,
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}
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const DEFAULT_LIVES: u8 = 5;
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pub fn player_plugin(app: &mut App) {
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app.add_event::<LifeChangeEvent>()
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.add_systems(Startup, (add_player, add_lives_ui))
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.add_systems(Update, (move_player, player_ground_collision, update_lives));
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}
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pub fn add_player(
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@ -24,6 +39,7 @@ pub fn add_player(
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move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
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// move_cooldown: Timer::from_seconds(0.01, TimerMode::Repeating),
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grounded: false,
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lives: DEFAULT_LIVES,
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})
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.insert(MaterialMesh2dBundle {
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mesh: shape,
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@ -41,6 +57,32 @@ pub fn add_player(
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.insert(KinematicCharacterController { ..default() });
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}
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#[derive(Component)]
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struct LivesUi;
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fn add_lives_ui(mut commands: Commands) {
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commands.spawn((
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TextBundle::from("<3 ".repeat(DEFAULT_LIVES.into())),
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LivesUi,
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));
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}
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fn update_lives(
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mut ev_lifechange: EventReader<LifeChangeEvent>,
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mut player: Query<&mut Player>,
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mut ui: Query<&mut Text, With<LivesUi>>,
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) {
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let mut txt = ui.single_mut();
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let mut p = player.single_mut();
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for ev in ev_lifechange.read() {
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match ev {
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LifeChangeEvent::Lost => p.lives -= 1,
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LifeChangeEvent::Gained => p.lives += 1,
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}
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txt.sections[0].value = "<3 ".repeat(p.lives.into())
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}
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}
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pub fn player_ground_collision(
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mut player: Query<(Entity, &mut Player)>,
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scene_objs: Query<Entity, With<super::scene::SceneObj>>,
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